Sindwiller
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Revision as of 22:33, 27 October 2007 by Sindwiller (talk | contribs)
digraph G { node [shape = record]; frags [label ="Frags"]; objectives [label ="Objectives"]; exp [label ="Experience Points"]; boni [label ="Bonuses"]; starteq [label ="Better Start Equipment"]; unlockart [label ="Unlock Artefacts/Weapons"]; skills [label ="Skills"]; "frags" -> "exp"; "objectives" -> "exp"; "exp" -> "boni"; "exp" -> "starteq"; "exp" -> "unlockart"; "exp" -> "skills"; "boni" -> Speed "boni" -> Damage "boni" -> Health "boni" -> Ammo "purchasable" [label ="Purchasable Artefacts"]; "hidden" [label ="Hidden Artefacts (afti oplo gnostos mi esti :P)"]; "unlockart" -> "purchasable"; "unlockart" -> "hidden"; }
digraph G { node [shape = record]; Equipment [label="Equipment" color="red"]; Skills [label="Skills" color="blue"]; Playtime [color="orange" label="Previous playtime"]; "Playtime" -> "Equipment" [label="defines" color="orange"] "Playtime" -> "Skills" [label="defines" color="orange"] "Equipment" -> "Tools" [label="eg. Rocket Launcher" color="red"]; "Skills" -> "Tools" [label="eg. Blinking" color="blue"]; "Tools" -> "Action (dodge an enemy's attack, etc.)" [label="needed for"]; "Action (dodge an enemy's attack, etc.)" -> "Aim (frag an enemy, etc.)" [label="which mastered helps accomplishing"]; }