Difference between revisions of "Povray"

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=== explosion generator ===
 
=== explosion generator ===
 
* todo...
 
* todo...
  
 
=== skybox ===  
 
=== skybox ===  
* todo...
+
* todo : image ...
* renderskybox.php <pre>
+
* http://ghoulsblade.schattenkind.net/files/skybox1.pov
#!/usr/bin/php
+
* http://ghoulsblade.schattenkind.net/files/renderskybox.php.txt (optional, execute using php to generate all six faces with one command)
<?php
 
/*
 
This script renders 6 sides of a skybox with povray.
 
Written in PHP, to execute "apt-get install php4-cli"
 
*/
 
// resolution in pixels, height=weight=size
 
$size = 256; // 32^x ??
 
// $size = 128;
 
// $size = 256;
 
$infile = "skybox1.pov";
 
$outfile_prefix = "ghoulskybox1";
 
$outfile_postfix = ".png";
 
 
 
$frame_name = array();  // ogre skybox naming sheme
 
$frame_name[0] = "_fr"; // front
 
$frame_name[1] = "_rt"; // right
 
$frame_name[2] = "_bk"; // back
 
$frame_name[3] = "_lf"; // left
 
$frame_name[4] = "_up"; // up
 
$frame_name[5] = "_dn"; // down
 
 
 
 
 
for ($i=0;$i<6;++$i) {
 
echo "rendering frame ".($i+1)."/6:\n";
 
$outfile = $outfile_prefix . $frame_name[$i] . $outfile_postfix;
 
shell_exec("povray  -I$infile -H$size -W$size +FN16 -D -O$outfile -K$i");
 
//shell_exec("povray  -I$infile -H$size -W$size +FT -D -O$outfile -K$i");
 
//shell_exec("convert $outfile ".str_replace(".tga",".jpg",$outfile));
 
}
 
echo "done.\n";
 
 
 
/*
 
ogre sample space skybox named "Examples/SpaceSkyBox"
 
is stored in ogrenew/Samples/Media/materials/scripts/Example.material
 
and looks like this :
 
material Examples/SpaceSkyBox
 
{
 
technique
 
{
 
pass
 
{
 
lighting off
 
depth_write off
 
 
texture_unit
 
{
 
cubic_texture stevecube.jpg separateUV
 
tex_address_mode clamp
 
}
 
}
 
}
 
}
 
the stevecube.jpg adresses 6 images, which are zipped in ogrenew/Samples/Media/packs/skybox.zip
 
stevecube_UP.jpg
 
stevecube_FR.jpg
 
stevecube_DN.jpg
 
stevecube_BK.jpg
 
stevecube_LF.jpg
 
stevecube_RT.jpg
 
 
the povray camera for the skybox should be something like this
 
camera {
 
  location <0,0,0>
 
  angle 90
 
  right <1,0,0> up <0,1,0>
 
  // turn the cam based on the current frame=clock : [0-5]
 
  #switch (clock)
 
#range (0,3)
 
  // first 4 frames : turn from left to right
 
  rotate (90*clock)*y
 
#break
 
#case (4)
 
  // look at the sky
 
  rotate 90*x
 
#break
 
#case (5)
 
  // look at the ground
 
  rotate -90*x
 
#break
 
  #end // End of conditional part
 
}
 
*/
 
?>
 
</pre>
 
 
 
skybox1.pov
 
<pre>
 
// Persistence of Vision Raytracer Version 3.5 Scene Description File
 
//*******************************************
 
 
 
global_settings {
 
  //max_trace_level 5
 
}
 
 
 
#include "colors.inc"
 
 
 
camera {
 
  location <0,0,0>
 
  angle 90
 
  right <1,0,0> up <0,1,0>
 
  // turn the cam based on the current frame=clock : [0-5]
 
  #switch (clock)
 
    #range (0,3)
 
      // first 4 frames : turn from left to right
 
      rotate (90*clock)*y
 
    #break
 
    #case (4)
 
      // look at the sky
 
      rotate -90*x
 
    #break
 
    #case (5)
 
      // look at the ground
 
      rotate 90*x
 
    #break
 
  #end // End of conditional part
 
}
 
 
 
background { color rgb <0,0,0> }
 
 
 
// light_source { <100, 100, -200> color White }
 
 
 
 
 
sphere { < 0, 0, 0>, 2
 
pigment { rgbt 1 } // surface of sphere is transparent
 
interior {
 
media {
 
emission 0.02
 
intervals 1
 
samples 25
 
method 3
 
density {
 
spherical
 
ramp_wave
 
        translate 1.0*y  // replace 1.0 = t  by time for animation
 
        warp { turbulence 1.5 }
 
        translate -1.0*y // replace -1.0 = -t by time for animation
 
color_map {
 
[0.0 color rgb <0, 0, 0>]
 
[0.1 color rgb <1, 0, 0>]
 
[0.5 color rgb <1, 1, 0>]
 
[1.0 color rgb <1, 1, 0>]
 
}
 
}
 
}
 
}
 
scale 25
 
hollow
 
}
 
</pre>
 
  
 
=== explosion ===
 
=== explosion ===
 
[[Image:Pov_exp1.png]]<br>
 
[[Image:Pov_exp1.png]]<br>
<pre>
+
* http://ghoulsblade.schattenkind.net/files/explosion01.pov
// Persistence of Vision Raytracer Version 3.5 Scene Description File
 
//*******************************************
 
 
 
global_settings {
 
  max_trace_level 5
 
}
 
 
 
#include "colors.inc"
 
 
 
camera {
 
location <-1.5, 30, -150>
 
look_at <0, 25, 35>
 
angle 35
 
}
 
 
 
background { color rgb 0 }
 
 
 
// light_source { <100, 100, -200> color White }
 
 
 
 
 
sphere { < 0, 0, 0>, 2
 
pigment { rgbt 1 } // surface of sphere is transparent
 
interior {
 
media {
 
emission 0.02
 
intervals 1
 
samples 25
 
method 3
 
density {
 
spherical
 
ramp_wave
 
        translate 1.0*// replace 1.0 = t  by time for animation
 
        warp { turbulence 1.5 }
 
        translate -1.0*y // replace -1.0 = -t  by time for animation
 
color_map {
 
[0.0 color rgb <0, 0, 0>]
 
[0.1 color rgb <1, 0, 0>]
 
[0.5 color rgb <1, 1, 0>]
 
[1.0 color rgb <1, 1, 0>]
 
}
 
}
 
}
 
}
 
scale 25
 
translate 25*y
 
hollow
 
}
 
</pre>
 

Revision as of 23:57, 18 May 2007

explosion generator

  • todo...

skybox

explosion

Pov exp1.png