Difference between revisions of "Povray"

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(skybox)
(skybox)
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i suggest rendering stars onto the skybox ingame using dots or tiny billboards, this way they will look  sharp even if the skybox is not ultra-highres.
 
i suggest rendering stars onto the skybox ingame using dots or tiny billboards, this way they will look  sharp even if the skybox is not ultra-highres.
  
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==== space, bright red ====
 
<gallery>
 
<gallery>
 
Image:Ghoulskybox1_bk.jpg
 
Image:Ghoulskybox1_bk.jpg
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see also http://sfz.schattenkind.net/wiki/index.php/Screenshots  for more screenshots of those skyboxes in action
 
see also http://sfz.schattenkind.net/wiki/index.php/Screenshots  for more screenshots of those skyboxes in action
  
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==== space, dark green ====
 
<gallery>
 
<gallery>
 
Image:Ghoulskybox2_bk.jpg
 
Image:Ghoulskybox2_bk.jpg
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Image:Ghoulskybox2_up.jpg
 
Image:Ghoulskybox2_up.jpg
 
Image:Povray_skybox_in_sfz.jpg|here's how it looks in action with stars rendered onto it at runtime
 
Image:Povray_skybox_in_sfz.jpg|here's how it looks in action with stars rendered onto it at runtime
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</gallery>
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==== clouds ====
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3 cloudy skyboxes
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* http://ghoulsblade.schattenkind.net/files/pov/povskyclouds.zip
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a few samples :
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<gallery>
 +
Image:Cloudskybox_bk.jpg
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Image:Cloudskybox2_dn.jpg
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Image:Cloudskybox3_up.jpg
 
</gallery>
 
</gallery>
  

Revision as of 10:32, 22 May 2007

see also http://ghoulsblade.schattenkind.net/files/pov/

see also http://www.ogre3d.org/wiki/index.php/POVRay_Skyboxes

see also http://www.ogre3d.org/wiki/index.php/POVRay_Explosions

skybox

placing a camera inside an explosion and maybe cutting out the interior gives nice skyboxes for spacegames (like http://sfz.schattenkind.net)

i suggest rendering stars onto the skybox ingame using dots or tiny billboards, this way they will look sharp even if the skybox is not ultra-highres.

space, bright red

see also http://sfz.schattenkind.net/wiki/index.php/Screenshots for more screenshots of those skyboxes in action

space, dark green

clouds

3 cloudy skyboxes

a few samples :

texture generation

  • todo : search .pov files for this
  • todo : camouflage texture...
  • also interesting : kwerkzeug (google)

explosion

http://ghoulsblade.schattenkind.net/files/pov/explosion01.pov

random explosion generation

i made a php script that would generated random colormaps and some random turbulence parameters and let it render all night long, producing one explosion image after another, and keeping the sources for later high-detail rendering of the good ones.

this is kind of bruteforcing artwork with enough processor power =)

also there are a few php scripts in there for comfortable viewing and marking the good ones, but you'll have to adjust them a bit.

here are a few samples :

and here's the code :

http://ghoulsblade.schattenkind.net/files/pov/exploder.zip

warning ! requires quite a bit of harddisk space if you keep it running for a long time....

i give no warranty that your computer will not explode during the process ;)

you can also create nice skyboxes from these, see above