Difference between revisions of "Techlinks"
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the original is here : http://www.iris2.de/index.php/Links | the original is here : http://www.iris2.de/index.php/Links | ||
− | |||
− | * http://freegamearts.myexp.de | + | === digital content creation === |
+ | |||
+ | This part is about creating Models, Textures, Musik, etc for Ogre and Iris. | ||
+ | |||
+ | *[[Blender]] setup to work with Ogre | ||
+ | *[http://3d-texture.qarchive.org/ Free 3D Texture Tools for Windows] | ||
+ | *[http://www.gravity-music.net/skinny/ Skinny] (a small but nice Blender script, for rapid automatic mesh-generation for animated characters, rigging & UV-Mapping) [http://www.gravity-music.net/skinny/features.htm Examples] | ||
+ | *[http://www.ogre3d.org/wiki/index.php/CodeSnippits#Shaders Shader Examples] From ogre wiki | ||
+ | *[http://www.ogre3d.org/wiki/index.php/DCC_Tools Content Creation Tools] From ogre wiki | ||
+ | *[http://www.ogre3d.org/wiki/index.php/DCC_Tutorials Content Creation Tutorials] From ogre wiki | ||
+ | *[[Songs]] | ||
+ | *[[Static 3D-Models need]] | ||
+ | *[[Ground Textures need]] | ||
+ | *[http://texturemaker.com/news.php texturemaker] | ||
+ | *[http://www.ati.com/developer/rendermonkey/ rendermonkey] (see also rmogreexporter in ogre addons) | ||
+ | *[http://www.mapzoneeditor.com/ mapzoneeditor texturing tool] | ||
+ | *[http://www.brushes.obsidiandawn.com/sets/animalprints-patterns.htm animal print patterns pack] | ||
+ | *[http://wiki.team-pantheon.de/Fachwerkhaus_bauen_%283DS_Max%29 3D-Studio Max: Tutorial to build a medival House] | ||
+ | *[http://www.3dtutorials.sk/index.php?id=25&page=1 3dtutorials (Creating a Head)] | ||
+ | |||
+ | *[http://www.cgtextures.com/ cgtextures - FreeTextures1] | ||
+ | *[http://www.psicosonic.net/?zona=00products& psicosonic - FreeTextures2] | ||
+ | |||
+ | *[http://lmms.sourceforge.net/ lmms] musik | ||
+ | *[http://www.rosegardenmusic.com/ rosegarden] musik (see also Wired, Aldrin, UbuntuStudio) | ||
+ | |||
+ | === searching content === | ||
+ | |||
+ | *[http://www.ogre3d.org/wiki/index.php/Free_Resources linklist in ogre wiki] | ||
+ | *[http://search.creativecommons.org/ CC search] | ||
+ | *[http://www.lowpolycoop.com/forum LowPolyCoop] open content + blog | ||
+ | *[http://freegamearts.myexp.de/ FreeGameArts] | ||
+ | *[http://www.omnetwork.net/ OMN] | ||
+ | *[http://reinerstileset.4players.de/englisch.htm tilesets] | ||
+ | *[http://freesound.iua.upf.edu/index.php freesound] | ||
+ | *[http://www.psionic3d.co.uk/gallery/thumbnails.php?album=2 Psionic's 3D Game Resources > Free 3D Models] | ||
* http://virtualworlds.wikia.com/wiki/Main_Page Wikiworlds: Open content wiki | * http://virtualworlds.wikia.com/wiki/Main_Page Wikiworlds: Open content wiki | ||
− | |||
* http://www.digitalboneyard.net/ Digital Boneyard: Dump your old stuff here :) | * http://www.digitalboneyard.net/ Digital Boneyard: Dump your old stuff here :) | ||
* http://www.e2-productions.com/bmr/ Blender 3D Model Repository: Stuff made with Blender3D | * http://www.e2-productions.com/bmr/ Blender 3D Model Repository: Stuff made with Blender3D | ||
* http://www.bvhfiles.com/ Free bvh files: Motion capture data | * http://www.bvhfiles.com/ Free bvh files: Motion capture data | ||
* http://www.nordquistart.com/: Free Art for you | * http://www.nordquistart.com/: Free Art for you | ||
+ | |||
+ | === 3d and graphical techniques === | ||
+ | |||
+ | *[http://www.theprodukkt.com/mobile Paper about procedual texture generation from the demoscene] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=29107 normal-map-generation] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=28871 Alpha mapping + normal mapping material script] | ||
+ | *[http://www.ogre3d.org/docs/manual/manual_17.html#SEC62 cubic texture for normal mapping] | ||
+ | *[http://www.ogre3d.org/docs/manual/manual_25.html#SEC119 normal mapping] | ||
+ | *[http://www.ogre3d.org/wiki/index.php/BumpMapping bumpmapping and normal mapping in ogre] | ||
+ | *[http://www.ogre3d.org/wiki/index.php/Offset_Bump_Ambient_Lightmap Offset Bump Ambient Lightmap] | ||
+ | *[http://www.ogre3d.org/wiki/index.php/PerPixel_Lighting_With_Offset%28Parallax%29_Mapping PerPixel Lighting with Offset(Parallax) Mapping] | ||
+ | *[http://www.ogre3d.org/docs/manual/manual_16.html#SEC50 fur shader] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=27650&start=0 water shader] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=24918&start=0 forest] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=21714&start=0 billboard clouds] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=20193&start=0 instancing] | ||
+ | *[http://www.ogre3d.org/wiki/index.php/Real-time_Impostoring impostor] | ||
+ | *[http://www.gamasutra.com/features/20060105/davis_01.shtml impostor2] | ||
+ | *[http://www.ogre3d.org/wiki/index.php/Intermediate_Tutorial_5 projective decals] | ||
+ | *[http://www.ogre3d.org/wiki/index.php/SpriteManager2d SpriteManager2d] | ||
+ | *[http://www.ogre3d.org/wiki/index.php/ManualObject_2D ManualObject_2D] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=27477 stencil glow/halo] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=12951&start=0 tile terrain] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=12952&start=0 tile terrain screenshots] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=25873 LiSPSM (light space perspective shadow maps) shadows] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=24961 Caelum : day and night cycles] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=13787&postdays=0&postorder=asc&start=75 bloom] | ||
+ | *[http://www.ogre3d.org/index.php?set_albumName=album47&id=posteffects&option=com_gallery&Itemid=55&include=view_photo.php post processing example] | ||
+ | *[http://developer.nvidia.com/docs/IO/8230/BatchBatchBatch.pdf optimizing render-speed] | ||
+ | *[http://http.download.nvidia.com/developer/presentations/2005/GDC/Direct3D_Day/D3DTutorial03_Optimization.pdf optimizing render-speed 2] | ||
+ | *[http://sourceforge.net/projects/uop/ old granny viewer] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=28553&highlight=ps3 ogre3d on ps3] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=29875 ogre efficient gui] | ||
+ | *[http://www.gamedev.net/columns/hardcore/splatting/page2.asp texture splatting] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=30819 ogre planetary scene manager] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?p=220011 tree] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=27444 tree 2] | ||
+ | *[http://www.drone.org/tutorials/lighting_flat_objects.html tree/billboard] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=6384 ogre mesh tree] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=28798 fresnel shader (fog + normal mapping) : water] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=31997 Portal Connected Zone Scene Manager] | ||
+ | |||
+ | === interesting links === | ||
+ | |||
+ | *[http://article.gmane.org/gmane.comp.lang.lua.general/16590 Explicitly triggering the Garbage Collector] | ||
+ | *[http://lua-users.org/wiki/LuaPowerPatches Bitwise Operations and other LUA patches] | ||
+ | *[[GetTicks als SDL Ersatz?]] | ||
+ | *[http://www.metropolisshard.com/modules.php?name=Start uo-guide] | ||
+ | *[http://runuo.uodev.de/RunUO/GER-Dragon1.htm runuo map howto] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=24322&start=0&postdays=0&postorder=asc&highlight=hardware+cursor ogre hardware cursor] | ||
+ | *[http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/resources/cursors/cursorreference/cursorfunctions/setcursor.asp hardware cursor : win32 api function SetCursor] | ||
+ | *[http://conglomerate.berlios.de/phpBB2/viewtopic.php?t=3&start=0&postdays=0&postorder=asc&highlight= ogreopcode forum] | ||
+ | *[http://www.ogre3d.org/phpBB2/viewtopic.php?t=18193 procedural building generation] | ||
+ | *[http://audiere.sourceforge.net/ audiere sound lib, LGPL, ogg, mp3] | ||
+ | *[http://www.ogre3d.org/wiki/index.php/Projects_using_OGRE Projects using OGRE] | ||
+ | *[http://producingoss.com/html-chunk/index.html How to Run a Successful Free Software Project] | ||
+ | *[http://www.grinninglizard.com/MicroPather/ MicroPather pathfinding lib] | ||
+ | *[http://www.obscure.co.uk/blog/2007/02/26/the-myth-of-the-developer-royalty/ the-myth-of-the-developer-royalty] | ||
+ | *[http://www.speex.org/downloads/ voice system] | ||
+ | |||
+ | === coding references === | ||
+ | |||
+ | *[http://www.cppreference.com/ c and c++] | ||
+ | *[http://www.sgi.com/tech/stl STL] | ||
+ | *[http://www.cplusplus.com/ref/iostream/ iostream] | ||
+ | *[http://www.lua.org/manual/5.0/ Lua5.0] | ||
+ | *[http://www.lua.org/manual/5.1/ Lua5.1] | ||
+ | *[http://www.lua.org/pil/ ProgrammingInLua] | ||
+ | |||
+ | === Compilers === | ||
+ | *[http://www.microsoft.com/downloads/details.aspx?FamilyId=36B6609E-6F3D-40F4-8C7D-AD111679D8DC&displaylang=en#Instructions Virtual PC Image with Windows Vista, Office2007 and Visual Studio 2007 (Orcas beta)] | ||
+ | |||
+ | === uo related === | ||
+ | |||
+ | *[[Documentation]] | ||
+ | *[http://www.runuo.com/forums/ultima-sdk/49420-ultima-sdk-binaries-source.html ultima-sdk-binaries-source] | ||
+ | *[http://sphere.uozone.net/index.php?title=Patch_Introduction_Into_MUL Patch_Introduction_Into_MUL] |
Revision as of 19:19, 23 May 2007
here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links
Contents
digital content creation
This part is about creating Models, Textures, Musik, etc for Ogre and Iris.
- Blender setup to work with Ogre
- Free 3D Texture Tools for Windows
- Skinny (a small but nice Blender script, for rapid automatic mesh-generation for animated characters, rigging & UV-Mapping) Examples
- Shader Examples From ogre wiki
- Content Creation Tools From ogre wiki
- Content Creation Tutorials From ogre wiki
- Songs
- Static 3D-Models need
- Ground Textures need
- texturemaker
- rendermonkey (see also rmogreexporter in ogre addons)
- mapzoneeditor texturing tool
- animal print patterns pack
- 3D-Studio Max: Tutorial to build a medival House
- 3dtutorials (Creating a Head)
- lmms musik
- rosegarden musik (see also Wired, Aldrin, UbuntuStudio)
searching content
- linklist in ogre wiki
- CC search
- LowPolyCoop open content + blog
- FreeGameArts
- OMN
- tilesets
- freesound
- Psionic's 3D Game Resources > Free 3D Models
- http://virtualworlds.wikia.com/wiki/Main_Page Wikiworlds: Open content wiki
- http://www.digitalboneyard.net/ Digital Boneyard: Dump your old stuff here :)
- http://www.e2-productions.com/bmr/ Blender 3D Model Repository: Stuff made with Blender3D
- http://www.bvhfiles.com/ Free bvh files: Motion capture data
- http://www.nordquistart.com/: Free Art for you
3d and graphical techniques
- Paper about procedual texture generation from the demoscene
- normal-map-generation
- Alpha mapping + normal mapping material script
- cubic texture for normal mapping
- normal mapping
- bumpmapping and normal mapping in ogre
- Offset Bump Ambient Lightmap
- PerPixel Lighting with Offset(Parallax) Mapping
- fur shader
- water shader
- forest
- billboard clouds
- instancing
- impostor
- impostor2
- projective decals
- SpriteManager2d
- ManualObject_2D
- stencil glow/halo
- tile terrain
- tile terrain screenshots
- LiSPSM (light space perspective shadow maps) shadows
- Caelum : day and night cycles
- bloom
- post processing example
- optimizing render-speed
- optimizing render-speed 2
- old granny viewer
- ogre3d on ps3
- ogre efficient gui
- texture splatting
- ogre planetary scene manager
- tree
- tree 2
- tree/billboard
- ogre mesh tree
- fresnel shader (fog + normal mapping) : water
- Portal Connected Zone Scene Manager
interesting links
- Explicitly triggering the Garbage Collector
- Bitwise Operations and other LUA patches
- GetTicks als SDL Ersatz?
- uo-guide
- runuo map howto
- ogre hardware cursor
- hardware cursor : win32 api function SetCursor
- ogreopcode forum
- procedural building generation
- audiere sound lib, LGPL, ogg, mp3
- Projects using OGRE
- How to Run a Successful Free Software Project
- MicroPather pathfinding lib
- the-myth-of-the-developer-royalty
- voice system