Difference between revisions of "Techlinks"

From Ghoulwiki
Jump to: navigation, search
Line 2: Line 2:
 
the original is here : http://www.iris2.de/index.php/Links
 
the original is here : http://www.iris2.de/index.php/Links
  
(its currently down =()
 
  
* http://freegamearts.myexp.de
+
=== digital content creation ===
 +
 
 +
This part is about creating Models, Textures, Musik, etc for Ogre and Iris.
 +
 
 +
*[[Blender]] setup to work with Ogre
 +
*[http://3d-texture.qarchive.org/ Free 3D Texture Tools for Windows]
 +
*[http://www.gravity-music.net/skinny/ Skinny] (a small but nice Blender script, for rapid automatic mesh-generation for animated characters, rigging & UV-Mapping) [http://www.gravity-music.net/skinny/features.htm Examples]
 +
*[http://www.ogre3d.org/wiki/index.php/CodeSnippits#Shaders Shader Examples] From ogre wiki
 +
*[http://www.ogre3d.org/wiki/index.php/DCC_Tools Content Creation Tools] From ogre wiki
 +
*[http://www.ogre3d.org/wiki/index.php/DCC_Tutorials Content Creation Tutorials] From ogre wiki
 +
*[[Songs]]
 +
*[[Static 3D-Models need]]
 +
*[[Ground Textures need]]
 +
*[http://texturemaker.com/news.php texturemaker]
 +
*[http://www.ati.com/developer/rendermonkey/ rendermonkey] (see also rmogreexporter in ogre addons)
 +
*[http://www.mapzoneeditor.com/ mapzoneeditor texturing tool]
 +
*[http://www.brushes.obsidiandawn.com/sets/animalprints-patterns.htm animal print patterns pack]
 +
*[http://wiki.team-pantheon.de/Fachwerkhaus_bauen_%283DS_Max%29 3D-Studio Max: Tutorial to build a medival House]
 +
*[http://www.3dtutorials.sk/index.php?id=25&page=1 3dtutorials (Creating a Head)]
 +
 
 +
*[http://www.cgtextures.com/ cgtextures - FreeTextures1]
 +
*[http://www.psicosonic.net/?zona=00products& psicosonic - FreeTextures2]
 +
 
 +
*[http://lmms.sourceforge.net/ lmms] musik
 +
*[http://www.rosegardenmusic.com/ rosegarden] musik (see also Wired, Aldrin, UbuntuStudio)
 +
 
 +
=== searching content ===
 +
 
 +
*[http://www.ogre3d.org/wiki/index.php/Free_Resources linklist in ogre wiki]
 +
*[http://search.creativecommons.org/ CC search]
 +
*[http://www.lowpolycoop.com/forum LowPolyCoop] open content + blog
 +
*[http://freegamearts.myexp.de/ FreeGameArts]
 +
*[http://www.omnetwork.net/ OMN]
 +
*[http://reinerstileset.4players.de/englisch.htm tilesets]
 +
*[http://freesound.iua.upf.edu/index.php freesound]
 +
*[http://www.psionic3d.co.uk/gallery/thumbnails.php?album=2 Psionic's 3D Game Resources > Free 3D Models]
 
* http://virtualworlds.wikia.com/wiki/Main_Page Wikiworlds: Open content wiki
 
* http://virtualworlds.wikia.com/wiki/Main_Page Wikiworlds: Open content wiki
* http://www.lowpolycoop.com/ Lowpolycoop: open content blog
 
 
* http://www.digitalboneyard.net/ Digital Boneyard: Dump your old stuff here :)
 
* http://www.digitalboneyard.net/ Digital Boneyard: Dump your old stuff here :)
 
* http://www.e2-productions.com/bmr/ Blender 3D Model Repository: Stuff made with Blender3D
 
* http://www.e2-productions.com/bmr/ Blender 3D Model Repository: Stuff made with Blender3D
 
* http://www.bvhfiles.com/ Free bvh files: Motion capture data
 
* http://www.bvhfiles.com/ Free bvh files: Motion capture data
 
* http://www.nordquistart.com/: Free Art for you
 
* http://www.nordquistart.com/: Free Art for you
 +
 +
=== 3d and graphical techniques ===
 +
 +
*[http://www.theprodukkt.com/mobile Paper about procedual texture generation from the demoscene]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=29107 normal-map-generation]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=28871 Alpha mapping + normal mapping material script]
 +
*[http://www.ogre3d.org/docs/manual/manual_17.html#SEC62 cubic texture for normal mapping]
 +
*[http://www.ogre3d.org/docs/manual/manual_25.html#SEC119 normal mapping]
 +
*[http://www.ogre3d.org/wiki/index.php/BumpMapping bumpmapping and normal mapping in ogre]
 +
*[http://www.ogre3d.org/wiki/index.php/Offset_Bump_Ambient_Lightmap Offset Bump Ambient Lightmap]
 +
*[http://www.ogre3d.org/wiki/index.php/PerPixel_Lighting_With_Offset%28Parallax%29_Mapping PerPixel Lighting with Offset(Parallax) Mapping]
 +
*[http://www.ogre3d.org/docs/manual/manual_16.html#SEC50 fur shader]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=27650&start=0 water shader]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=24918&start=0 forest]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=21714&start=0 billboard clouds]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=20193&start=0 instancing]
 +
*[http://www.ogre3d.org/wiki/index.php/Real-time_Impostoring impostor]
 +
*[http://www.gamasutra.com/features/20060105/davis_01.shtml impostor2]
 +
*[http://www.ogre3d.org/wiki/index.php/Intermediate_Tutorial_5 projective decals]
 +
*[http://www.ogre3d.org/wiki/index.php/SpriteManager2d SpriteManager2d]
 +
*[http://www.ogre3d.org/wiki/index.php/ManualObject_2D ManualObject_2D]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=27477 stencil glow/halo]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=12951&start=0 tile terrain]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=12952&start=0 tile terrain screenshots]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=25873 LiSPSM (light space perspective shadow maps) shadows]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=24961 Caelum : day and night cycles]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=13787&postdays=0&postorder=asc&start=75 bloom]
 +
*[http://www.ogre3d.org/index.php?set_albumName=album47&id=posteffects&option=com_gallery&Itemid=55&include=view_photo.php post processing example]
 +
*[http://developer.nvidia.com/docs/IO/8230/BatchBatchBatch.pdf optimizing render-speed]
 +
*[http://http.download.nvidia.com/developer/presentations/2005/GDC/Direct3D_Day/D3DTutorial03_Optimization.pdf optimizing render-speed 2]
 +
*[http://sourceforge.net/projects/uop/ old granny viewer]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=28553&highlight=ps3 ogre3d on ps3]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=29875 ogre efficient gui]
 +
*[http://www.gamedev.net/columns/hardcore/splatting/page2.asp texture splatting]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=30819 ogre planetary scene manager]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?p=220011 tree]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=27444 tree 2]
 +
*[http://www.drone.org/tutorials/lighting_flat_objects.html tree/billboard]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=6384 ogre mesh tree]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=28798  fresnel shader (fog + normal mapping) : water]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=31997 Portal Connected Zone Scene Manager]
 +
 +
=== interesting links ===
 +
 +
*[http://article.gmane.org/gmane.comp.lang.lua.general/16590 Explicitly triggering the Garbage Collector]
 +
*[http://lua-users.org/wiki/LuaPowerPatches Bitwise Operations and other LUA patches]
 +
*[[GetTicks als SDL Ersatz?]]
 +
*[http://www.metropolisshard.com/modules.php?name=Start uo-guide]
 +
*[http://runuo.uodev.de/RunUO/GER-Dragon1.htm runuo map howto]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=24322&start=0&postdays=0&postorder=asc&highlight=hardware+cursor ogre hardware cursor]
 +
*[http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/resources/cursors/cursorreference/cursorfunctions/setcursor.asp hardware cursor : win32 api function SetCursor]
 +
*[http://conglomerate.berlios.de/phpBB2/viewtopic.php?t=3&start=0&postdays=0&postorder=asc&highlight= ogreopcode forum]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=18193 procedural building generation]
 +
*[http://audiere.sourceforge.net/ audiere sound lib, LGPL, ogg, mp3]
 +
*[http://www.ogre3d.org/wiki/index.php/Projects_using_OGRE Projects using OGRE]
 +
*[http://producingoss.com/html-chunk/index.html How to Run a Successful Free Software Project]
 +
*[http://www.grinninglizard.com/MicroPather/ MicroPather pathfinding lib]
 +
*[http://www.obscure.co.uk/blog/2007/02/26/the-myth-of-the-developer-royalty/ the-myth-of-the-developer-royalty]
 +
*[http://www.speex.org/downloads/ voice system]
 +
 +
=== coding references ===
 +
 +
*[http://www.cppreference.com/ c and c++]
 +
*[http://www.sgi.com/tech/stl STL]
 +
*[http://www.cplusplus.com/ref/iostream/ iostream]
 +
*[http://www.lua.org/manual/5.0/ Lua5.0]
 +
*[http://www.lua.org/manual/5.1/ Lua5.1]
 +
*[http://www.lua.org/pil/ ProgrammingInLua]
 +
 +
=== Compilers ===
 +
*[http://www.microsoft.com/downloads/details.aspx?FamilyId=36B6609E-6F3D-40F4-8C7D-AD111679D8DC&displaylang=en#Instructions Virtual PC Image with Windows Vista, Office2007 and Visual Studio 2007 (Orcas beta)]
 +
 +
=== uo related ===
 +
 +
*[[Documentation]]
 +
*[http://www.runuo.com/forums/ultima-sdk/49420-ultima-sdk-binaries-source.html ultima-sdk-binaries-source]
 +
*[http://sphere.uozone.net/index.php?title=Patch_Introduction_Into_MUL Patch_Introduction_Into_MUL]

Revision as of 19:19, 23 May 2007

here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links


digital content creation

This part is about creating Models, Textures, Musik, etc for Ogre and Iris.

searching content

3d and graphical techniques

interesting links

coding references

Compilers

uo related