Difference between revisions of "Techlinks"

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(3d and graphical techniques)
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*[http://www.runuo.com/forums/ultima-sdk/49420-ultima-sdk-binaries-source.html ultima-sdk-binaries-source]
 
*[http://www.runuo.com/forums/ultima-sdk/49420-ultima-sdk-binaries-source.html ultima-sdk-binaries-source]
 
*[http://sphere.uozone.net/index.php?title=Patch_Introduction_Into_MUL Patch_Introduction_Into_MUL]
 
*[http://sphere.uozone.net/index.php?title=Patch_Introduction_Into_MUL Patch_Introduction_Into_MUL]
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== ogre libs ==
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* collision detection and physics :  (most phys engines also have collision detection)
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** ogre-addon : ogreode : http://ode.org ogre-binding for ode
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** gangsta wrapper http://sourceforge.net/projects/gangsta  ogre binding for several phys libs
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** ogre-Novodex binding http://nxogre.betajaen.com/  (see also ogre-addons for another binding)
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** ogre-addon : ogrebullet : http://www.continuousphysics.com/Bullet/ bullet phys engine
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** ogre-addon : ogreopcode : http://www.codercorner.com/Opcode.htm  binding for Opcode (collision detection only)
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** ogre-addon : ogrenewt : http://www.newtondynamics.com/ binding binding for newtondynamics
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** ogre-addon : ogretokamak : http://www.tokamakphysics.com/ binding binding for tokamak
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* sound :
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** openal http://openal.org/
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** fmod http://fmod.org/ (free for noncommercial)
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* networking :
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** enet http://enet.cubik.org/
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** sdl-net    http://www.libsdl.org/projects/SDL_net/
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** raknet http://www.rakkarsoft.com/
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* user interface :
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** cegui  http://crayzedsgui.sourceforge.net/  (ogre default)
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** navi http://www.ogre3d.org/phpBB2/viewtopic.php?t=32384
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** betagui http://www.ogre3d.org/phpBB2/viewtopic.php?t=25853
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** quickgui http://www.ogre3d.org/phpBB2/viewtopic.php?t=30547
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** guichan http://guichan.sourceforge.net/ 
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** opengui http://opengui.rightbracket.com/
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* input handling 
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** OIS    http://www.ogre3d.org/wiki/index.php/OIS (ogre default)
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** SDL    http://www.libsdl.org/
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* artificial intelligence and pathfinding 
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** you'll probably have to code an ai according to the rules of your game yourself, but hare are a few links :
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** worldmind http://play.zapto.org/wmdb/main.php
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** http://www-cs-students.stanford.edu/~amitp/gameprog.html#ai
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** pathfinding lib : http://www.grinninglizard.com/MicroPather/
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there are also game engines embedding ogre :
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* http://www.ogre3d.org/index.php?option=com_content&task=view&id=17&Itemid=141
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** yake : http://www.yake.org/
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** goof : http://www.ogre3d.org/wiki/index.php/Game_Object_Oriented_Framework

Revision as of 14:18, 16 September 2007

here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links


digital content creation

This part is about creating Models, Textures, Musik, etc for Ogre and Iris.

searching content

gui systems for ogre

  • Navi - uses the LLMozLib library to render HTML based GUIs
  • BetaGUI 2 - betajaen's overlay-based GUI system now has a new theme system using CSS styles
  • QuickGUI is another overlay-based GUI system that concentrates on simplicity

shaders

3d and graphical techniques

interesting links

coding references

Compilers

uo related

ogre libs

there are also game engines embedding ogre :