Difference between revisions of "Ogre"

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(why ogre)
(why ogre)
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* used by many successful projects [http://www.ogre3d.org/index.php?set_albumName=album07&option=com_gallery&Itemid=55&include=view_album.php gallery] [http://www.ogre3d.org/phpBB2/viewforum.php?f=11 showcase]
 
* used by many successful projects [http://www.ogre3d.org/index.php?set_albumName=album07&option=com_gallery&Itemid=55&include=view_album.php gallery] [http://www.ogre3d.org/phpBB2/viewforum.php?f=11 showcase]
** used in several commercial applications ([http://www.ankh-game.com/ ankh],[http://www.jackkeane.com/ jack-keane],[http://www.pacific-storm.de/home.php pacific storm],... , non-gaming applications...)
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** used in several commercial applications ([http://www.ankh-game.com/ ankh],[http://www.jackkeane.com/ jack-keane],[http://www.pacificstorm.net/ pacific storm],... , non-gaming applications...)
 
* big,helpful community  irc://irc.freenode.net/Ogre3D [http://www.ogre3d.org/phpBB2/ forum] [http://www.ogre3d.org/wiki/index.php/Main_Page wiki]
 
* big,helpful community  irc://irc.freenode.net/Ogre3D [http://www.ogre3d.org/phpBB2/ forum] [http://www.ogre3d.org/wiki/index.php/Main_Page wiki]
 
** has repeatedly taken part in [http://code.google.com/soc/2007 google summer of code]
 
** has repeatedly taken part in [http://code.google.com/soc/2007 google summer of code]

Revision as of 17:35, 21 September 2007

why ogre

  • used by many successful projects gallery showcase
  • big,helpful community irc://irc.freenode.net/Ogre3D forum wiki
  • features superior to almost any other engine
    • mesh LOD, material LOD, various shadow techniques, shader-support for cg,hlsl and glsl
    • material scripting, particle scripting
    • hardware accelerated skeletal anim, anim blending, facial anim support
    • support for threaded background loading
  • many powerful addons
  • opensource, LGPL

IMHO ogre3d is currently the most powerful opensource 3d engine. it might not be that easy to learn as more limited engines, but its design is good and it is definitely a good choice in the long run. We've used it for both iris2 (3d ultima online client) and sfz (spacegame), but with lua instead of python, and are very happy with it. It is even used by several commercial application (possible with lgpl license), such as pacific storm and ankh, and some non-gaming applications as well. There is a book soley about ogre, and since recently also features in the popular "C++ How To Program" series of books (since 6th edition, see ogre hp)

libs

there are also game engines embedding ogre :

python + ogre

it seems to be a bit hidden inside the ogre forums and wiki, but here are a few links to get you started : http://www.ogre3d.org/phpBB2addons/viewforum.php?f=3 http://www.ogre3d.org/wiki/index.php/Introduction_to_pyogre http://www.ogre3d.org/wiki/index.php/pyogre_Beginner_Tutoria l_1 http://www.ogre3d.org/wiki/index.php/pyogre_Beginner_Tutoria l_2 ... http://www.ogre3d.org/wiki/index.php/pyogre_Tutorial1 http://www.ogre3d.org/wiki/index.php/pyogre_Tutorial2 ...

it's available with the rest of the ogreaddons from cvs : http://www.ogre3d.org/index.php?option=com_content&task= view&id=17&Itemid=141