Difference between revisions of "Techlinks"

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(ogre libs)
(3d and graphical techniques)
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*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=29107 normal-map-generation]
 
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=29107 normal-map-generation]
 
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=28871 Alpha mapping + normal mapping material script]
 
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=28871 Alpha mapping + normal mapping material script]
 +
* [http://irrlicht.sourceforge.net/features.html#Materials irrlicht material library]
 
*[http://www.ogre3d.org/docs/manual/manual_17.html#SEC62 cubic texture for normal mapping]
 
*[http://www.ogre3d.org/docs/manual/manual_17.html#SEC62 cubic texture for normal mapping]
 
*[http://www.ogre3d.org/docs/manual/manual_25.html#SEC119 normal mapping]
 
*[http://www.ogre3d.org/docs/manual/manual_25.html#SEC119 normal mapping]

Revision as of 18:55, 21 September 2007

here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links


digital content creation

This part is about creating Models, Textures, Musik, etc for Ogre and Iris.

searching content

gui systems for ogre

  • Navi - uses the LLMozLib library to render HTML based GUIs
  • BetaGUI 2 - betajaen's overlay-based GUI system now has a new theme system using CSS styles
  • QuickGUI is another overlay-based GUI system that concentrates on simplicity

shaders

3d and graphical techniques

interesting links

coding references

Compilers

uo related

my ogre notes

see Ogre