Difference between revisions of "FreeArtSearch"

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(database design)
Line 51: Line 51:
  
 
person -> repository [label="commit name"];
 
person -> repository [label="commit name"];
 +
person -> media [label="can upload"];
  
 
}
 
}
 
</graph>
 
</graph>
 
  
 
== technology ideas worth investigating ==
 
== technology ideas worth investigating ==

Revision as of 13:07, 20 October 2007

about

the main aim is to bring artists and developers closer together and encourage contact and dialog

  • a good search for existing free art
    • focused on searching/linking rather than hosting
      • index stuff from existing content repositories, project svn/cvs repositories and forums
    • possible to manually add single/multiple links to media data
    • preview images / thumbnails of textures,models,etc
    • tagging
    • licensing infos
    • technical infos (texture resolution, mesh poly count, mesh anims...)
    • contact info to reach the authors... (e.g. username + link to project forums or similar if no public email)
  • a database for projects and people
    • list/search artists and interests (concept drawing, model, anim, texture, 2d-art, texture, sound, music..)
    • list/search developers and interests (programming languages, experience with frameworks,)
    • list/search for projects using free art
    • cross referencing / associations
      • which people are involved in which project
      • assets used in multiple projects (textures, models, sound, music,...)

organization

  • people possibly interested in participating :
    • LeChuck from unixgamedev.org
    • ghoulsblade
    • hagish (if we use phpcake?)
    • more to come hopefully =)

database design

at the moment this is just a sketch not a design

digraph G {

person;
media;
project;
repository;

repository -> project [label="belongs to"];
media -> repository [label="contained in"];
media -> project [label="contained in"];

person -> repository [label="commit name"];
person -> media [label="can upload"];

}

technology ideas worth investigating

  • we'll probably use http://www.cakephp.org/ rapid development webframework similar to ruby-on-rails
  • svn list : search for (textures, models, audio, ...) in opensource project repositories svn/cvs
  • blender batch mode / importers : automatically generate mesh previews

existing websites to consider

free content repositories

projects and forum threads with free art

notes

  • BlenderNotes for embedding license-notes and similar in a .blend file