Difference between revisions of "Techlinks"

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(3d and graphical techniques)
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* http://www.gamedev.net/reference/list.asp?categoryid=83#203 lots of articles on shaders
 
* http://www.gamedev.net/reference/list.asp?categoryid=83#203 lots of articles on shaders
 
* http://download.nvidia.com/developer/presentations/2004/6800_Leagues/6800_Leagues_SM3_Best_Practices.pdf  nvidia geometry instancing : shader 3.0
 
* http://download.nvidia.com/developer/presentations/2004/6800_Leagues/6800_Leagues_SM3_Best_Practices.pdf  nvidia geometry instancing : shader 3.0
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* http://www.cg.tuwien.ac.at/research/publications/2007/Habel_2007_IAG/ grass
  
 
=== 3d and graphical techniques ===
 
=== 3d and graphical techniques ===

Revision as of 17:28, 12 December 2007

here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links


digital content creation

This part is about creating Models, Textures, Musik, etc for Ogre and Iris.

searching content

gui systems for ogre

  • Navi - uses the LLMozLib library to render HTML based GUIs
  • BetaGUI 2 - betajaen's overlay-based GUI system now has a new theme system using CSS styles
  • QuickGUI is another overlay-based GUI system that concentrates on simplicity
  • see also Ogre

physics

shaders

3d and graphical techniques

interesting links

coding references

Compilers

uo related

my ogre notes

see Ogre