Difference between revisions of "Techlinks"

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(3d and graphical techniques)
(interesting links)
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* http://www.opengameforge.org/components/com_mambowiki/index.php/Real-Time_Procedural_Universe  procedural
 
* http://www.opengameforge.org/components/com_mambowiki/index.php/Real-Time_Procedural_Universe  procedural
 
* http://www.opengameforge.org/components/com_mambowiki/index.php/Resources  city, terrain
 
* http://www.opengameforge.org/components/com_mambowiki/index.php/Resources  city, terrain
 +
* https://sourceforge.net/projects/ogremp  boost replacement for threading, meant for ogre
  
 
=== coding references ===
 
=== coding references ===

Revision as of 15:47, 30 December 2007

here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links


digital content creation

This part is about creating Models, Textures, Musik, etc for Ogre and Iris.

searching content

gui systems for ogre

  • Navi - uses the LLMozLib library to render HTML based GUIs
  • BetaGUI 2 - betajaen's overlay-based GUI system now has a new theme system using CSS styles
  • QuickGUI is another overlay-based GUI system that concentrates on simplicity
  • see also Ogre

physics

shaders

3d and graphical techniques

interesting links

coding references

Compilers

uo related

my ogre notes

see Ogre