Difference between revisions of "Techlinks"

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(uo related)
(3d and graphical techniques)
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* [http://scr3.golem.de/?d=0712/naruto&a=56691&s=2  grass screenshot in xbox game]
 
* [http://scr3.golem.de/?d=0712/naruto&a=56691&s=2  grass screenshot in xbox game]
 
* [http://www.stevestreeting.com/2008/05/27/fighting-nvidia-17516-mipmapping-issues/ ogre mipmapping problems opengl]
 
* [http://www.stevestreeting.com/2008/05/27/fighting-nvidia-17516-mipmapping-issues/ ogre mipmapping problems opengl]
 +
* http://apricot.blender.org/?p=192 blender realtime terrain texture editing (splatting,stencil?)
  
 
=== interesting links ===
 
=== interesting links ===

Revision as of 00:50, 11 June 2008

here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links


digital content creation

This part is about creating Models, Textures, Musik, etc for Ogre and Iris.

searching content

gui systems for ogre

  • Navi - uses the LLMozLib library to render HTML based GUIs
  • BetaGUI 2 - betajaen's overlay-based GUI system now has a new theme system using CSS styles
  • QuickGUI is another overlay-based GUI system that concentrates on simplicity
  • see also Ogre

physics

shaders

3d and graphical techniques

interesting links

coding references

Compilers

uo related

my ogre notes

see Ogre