Difference between revisions of "LudumDare201204"
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== GAMEPLAY ==  | == GAMEPLAY ==  | ||
| + | |||
| + | The gameplay in a short terms:  | ||
| + | |||
| + | * you are a alien blob from a distant planet  | ||
| + | * your spaceship crashed on the earth  | ||
| + | * find your ship to get home  | ||
| + | * you are a shapeshifter   and you can change your shape  | ||
| + | * change your shape to solve tricky situations and get to your ship  | ||
| + | * consume corpses to learn new shape-shifting forms  | ||
| + | * different forms grant different abilities that will help you on your way  | ||
| + | * you are a [tiny] alien blob from a distant planet  | ||
=== Formwandler ===  | === Formwandler ===  | ||
Revision as of 09:55, 23 April 2012
Contents
TINY WORLD
Final theme is "Tiny World".
LudumDare postings: http://www.ludumdare.com/compo/author/SiENcE/
GAMEPLAY
The gameplay in a short terms:
- you are a alien blob from a distant planet
 - your spaceship crashed on the earth
 - find your ship to get home
 - you are a shapeshifter and you can change your shape
 - change your shape to solve tricky situations and get to your ship
 - consume corpses to learn new shape-shifting forms
 - different forms grant different abilities that will help you on your way
 - you are a [tiny] alien blob from a distant planet
 
Formwandler
- der schleim kann leichen absorbieren und kann ab dann die form immer annehmen
 - jedes lebewesen hat genau 1 faehigkeit
 - man kann immer wechseln
 - jede form hat eine stufe und kann gelevelt werden
 - der spieler hat 1 gemeinsamen hp balken
 
Formen
- klonschleim - form lernen
 - spinne - klebefaeden
 - wasserlaufer - auf wasser laufen
 - ameise - nahkampf
 - kellerassel - panzer/unverwundbar
 - made -
 - fliege - fliegen
 - biene -
 - mistkaefer - schieben
 - schnecke - kleben/wallwalk
 - regenwurm - lang
 - zecke - blutsaugen und platzen
 - tausendfuessler -
 - minifrosch - springen
 
setting
- post apocalyptic (fallout, madmax, the road)
 - samples:
 
- the road: [1]
 
GIT
gitosis@zwischenwelt.org:ludumdare201204.git
tilesystem
tilesystem sample
beispiel tiles
- Autotile.png
 - Floor.png
 - AdjacentTileValues.png
 - AdjacentTileNames.png
 - BaseTiles.png
 - ResultTiles.png
 - TilemapExample.png
 
graphicstyle
SiENcE: Wir sollten uns auf eine reduzierte Palette einigen. Am besten 16 oder 32 Farben.
- ich fang schon mal an mit einem 32x32pixel tileset
 
640x400 Ausschnitt aus der unteren map scaling *2:
original map 1:1 in tiled:
diese palette benutze ich:
zum Beispiel so eine Palette
- http://roguesurvivor.blogspot.de/p/screenshots.html
 - http://dto.github.com/notebook/sanctuary.html
 - http://www.mobygames.com/game/sega-cd/shadowrun__/screenshots/gameShotId,82454/
 - nailer.jpg
 - LR_SDL_Chapter_complete.png
 - zss_preview_screenshot2.png
 - QliyW.png
 
resolution
- wir nehmen DOS VGA (320x200)
 
game modules/parts
- overland map
 - human settlements
 - npc-system
 - item-system
 - character stats-system
 - combat-system
 - day/night-system!?
 

