Difference between revisions of "LudumDare201204"
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== graphicstyle ==  | == graphicstyle ==  | ||
| − | + | * we used a 32x32pixel tileset  | |
| − | + | first version of our tileset<br>  | |
| + | [[Image:Dos_32x32_tiles3.png]]  | ||
| − | + | original map 1:1 in Tiled Editor<br>  | |
| − | [[Image:  | + | [[Image:Ameise.png|none|256px]]  | 
| − | 640x400   | + | 640x400 viewport of the map above scaled to x2<br>  | 
[[Image:Screen01.png|none|256px]]  | [[Image:Screen01.png|none|256px]]  | ||
| − | + | ideas for giant-grass    | |
| − | |||
| − | |||
| − | |||
[[Image:Grass01.png|none|256px]]  | [[Image:Grass01.png|none|256px]]  | ||
| − | + | used palette:<br>  | |
[[Image:Palette.png]][[Image:Oldmaster palette.png|none|256px]]  | [[Image:Palette.png]][[Image:Oldmaster palette.png|none|256px]]  | ||
Revision as of 10:26, 23 April 2012
Contents
TINY WORLD
Final theme is "Tiny World".
LudumDare postings: http://www.ludumdare.com/compo/author/SiENcE/
GAMEPLAY
The gameplay in a short terms:
- you are a alien blob from a distant planet
 - your spaceship crashed on the earth
 - find your ship to get home
 - you are a shapeshifter and you can change your shape
 - change your shape to solve tricky situations and get to your ship
 - consume corpses to learn new shape-shifting forms
 - different forms grant different abilities that will help you on your way
 - you are a [tiny] alien blob from a distant planet
 
Formwandler
- der schleim kann leichen absorbieren und kann ab dann die form immer annehmen
 - jedes lebewesen hat genau 1 faehigkeit
 - man kann immer wechseln
 - jede form hat eine stufe und kann gelevelt werden
 - der spieler hat 1 gemeinsamen hp balken
 
Formen
- klonschleim - form lernen
 - spinne - klebefaeden
 - wasserlaufer - auf wasser laufen
 - ameise - nahkampf
 - kellerassel - panzer/unverwundbar
 - made -
 - fliege - fliegen
 - biene -
 - mistkaefer - schieben
 - schnecke - kleben/wallwalk
 - regenwurm - lang
 - zecke - blutsaugen und platzen
 - tausendfuessler -
 - minifrosch - springen
 
setting
GIT
gitosis@zwischenwelt.org:ludumdare201204.git
graphicstyle
- we used a 32x32pixel tileset
 
original map 1:1 in Tiled Editor
640x400 viewport of the map above scaled to x2
ideas for giant-grass
used palette:
resolution
- we took DOS VGA (320x200) (love2d talk)
 
