Difference between revisions of "LudumDare201204"

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= TINY WORLD =
+
= SlimeABug  =
  
Final theme is [http://www.ludumdare.com/compo/ "Tiny World"].
+
Final theme was "Tiny World".<br>
 +
<br>
 +
LudumDare postings:
 +
* http://www.ludumdare.com/compo/author/SiENcE/
 +
<br>
  
== GAMEPLAY IDEE ==
+
<b>Play it:</b> http://www.ludumdare.com/compo/ludum-dare-23/?action=rate&uid=13106
  
<pre>
 
formwandler
 
alles was man trifft kann man klonen
 
jedes lebewesen hat genau 1 faehigkeit
 
man kann immer wechseln
 
jede form hat eine stufe und kann gelevelt werden
 
der spieler hat 1 gemeinsamen hp balken
 
  
formen:
+
== download ==
klonschleim - form lernen
 
spinne - klebefaeden
 
wasserlaufer - auf wasser laufen
 
ameise - nahkampf
 
kellerassel - panzer/unverwundbar
 
made -
 
fliege - fliegen
 
biene -
 
mistkaefer - schieben
 
schnecke - kleben/wallwalk
 
regenwurm - lang
 
zecke - blutsaugen und platzen
 
tausendfuessler -
 
minifrosch - springen
 
</pre>
 
  
== so ne art vision ==
+
* [http://ghoulsblade.schattenkind.net/SlimeABug/SlimeABug.zip SlimeABug.zip] (windows standalone zip, ca 6mb)
 +
* [http://ghoulsblade.schattenkind.net/SlimeABug/SlimeABug.love SlimeABug.love] (linux .love, ca 4mb)
 +
* [http://ghoulsblade.schattenkind.net/SlimeABug/SlimeABug-src.zip SlimeABug-src.zip] (source files, ca 4mb)
  
ein insekt in echtzeit steuerbar auf einer mit tiled gebauten karte eines gartens/kellers/... in topdown ansicht?
+
== links ==
 +
 
 +
* main jam entry page : http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=13106
 +
* love2d forum thread https://love2d.org/forums/viewtopic.php?f=5&t=8952
 +
* postmortem : http://www.ludumdare.com/compo/2012/04/28/slimeabug-post-mortem/
 +
* webgl blog http://www.webgl.com/2012/04/webgl-game-slimeabug/
 +
* old ludum blog post : http://www.ludumdare.com/compo/2012/04/21/happy-ant/
 +
* old ludum blog post : http://www.ludumdare.com/compo/2012/04/22/ant-hology-happy-ant/
 +
* old ludum blog post : http://www.ludumdare.com/compo/2012/04/22/ant-hology-gameplay/
 +
* http://gamejams.schattenkind.net/2012/05/slimeabug.html
 +
 
 +
* rank 34 in jam entries ! http://www.ludumdare.com/compo/ludum-dare-23/?action=top&cat=Overall%28Jam%29
  
== setting ==
+
* ludumdare end results links : http://www.ludumdare.com/compo/2012/05/13/ludum-dare-23-results/
* post apocalyptic (fallout, madmax, the road)
 
* samples:
 
:* http://www.mobygames.com/game/burntime
 
:* http://www.mobygames.com/game/wasteland
 
:* http://www.mobygames.com/genre/sheet/post-apocalyptic/
 
* the road: [https://www.google.de/search?q=the+road&um=1&ie=UTF-8&hl=de&tbm=isch&source=og&sa=N&tab=wi&ei=5BqQT4aBFobdsgaK4_mVBA&biw=1280&bih=642&sei=5xqQT72hJ8eRswbg6o2aBA#um=1&hl=de&tbm=isch&q=the+road+movie&revid=1777813267&sa=X&ei=5xqQT_7hMM30sgaWrN2vBA&ved=0CDwQgxY&bav=on.2,or.r_gc.r_pw.,cf.osb&fp=18ea3d4db1013e03&biw=1280&bih=642|google]
 
  
* LD22 game http://www.ludumdare.com/compo/category/ld-22/?author_name=frankiesmileshow
+
== SCREENSHOTS ==
  
== GIT ==
+
[[Image:Screenshot00.png|none|768px]]
  
gitosis@zwischenwelt.org:ludumdare201204.git
 
  
== tilesystem ==
+
[[Image:ANT.hology.png|none|768px]]
  
tilesystem sample
 
* http://sience.schattenkind.net/love2d/auto/
 
  
beispiel tiles
+
[[Image:13106-shot2.png|none|768px]]
* [http://sience.schattenkind.net/love2d/auto/Autotile.png Autotile.png]
 
* [http://sience.schattenkind.net/love2d/auto/Floor.png Floor.png]
 
* [http://sience.schattenkind.net/love2d/auto/Pictures/AdjacentTileValues.png AdjacentTileValues.png]
 
* [http://sience.schattenkind.net/love2d/auto/Pictures/AdjacentTileNames.png AdjacentTileNames.png]
 
* [http://sience.schattenkind.net/love2d/auto/Pictures/BaseTiles.png BaseTiles.png]
 
* [http://sience.schattenkind.net/love2d/auto/Pictures/ResultTiles.png ResultTiles.png]
 
* [http://sience.schattenkind.net/love2d/auto/Pictures/TilemapExample.png TilemapExample.png]
 
  
== graphicstyle ==
 
  
SiENcE: Wir sollten uns auf eine reduzierte Palette einigen. Am besten 16 oder 32 Farben.
+
== GAMEPLAY ==
 +
A tiny alien blob from outer space gets stranded on earth in a front garden. Use your blobs shape-shifting abilities to find the way back to your spaceship. Consume corpses to learn new forms and use the abilities they grant.
  
* ich fang schon mal an mit einem 32x32pixel tileset
 
  
current tileset<br>
+
The gameplay in a short terms:
[[Image:Dos_32x32_tiles3.png]]
+
* you are a alien blob from a distant planet
 +
* your spaceship crashed on the earth
 +
* find your ship to get home
 +
* you are a shapeshifter  and you can change your shape
 +
* change your shape to solve tricky situations and get to your ship
 +
* consume corpses to learn new shape-shifting forms
 +
* different forms grant different abilities that will help you on your way
 +
* you are a [tiny] alien blob from a distant planet
  
640x400 Ausschnitt aus der unteren map scaling *2:<br>
+
=== Formwandler ===
[[Image:Screen01.png|none|512px]]
+
* der schleim kann leichen absorbieren und kann ab dann die form immer annehmen
 +
* jedes lebewesen hat genau 1 faehigkeit
 +
* man kann immer wechseln
 +
* jede form hat eine stufe und kann gelevelt werden
 +
* der spieler hat 1 gemeinsamen hp balken
  
original map 1:1 in tiled:<br>
+
=== Formen ===
[[Image:Ameise.png|none|256px]]
+
* klonschleim - form lernen
 +
* spinne - klebefaeden
 +
* wasserlaufer - auf wasser laufen
 +
* ameise - nahkampf
 +
* kellerassel - panzer/unverwundbar
 +
* made -
 +
* fliege - fliegen
 +
* biene -
 +
* mistkaefer - schieben
 +
* schnecke - kleben/wallwalk
 +
* regenwurm - lang
 +
* zecke - blutsaugen und platzen
 +
* tausendfuessler -
 +
* minifrosch - springen
  
diese palette benutze ich:<br>
+
== GRAPHICSTYLE ==
[[Image:Palette.png]] [[Image:Oldmaster palette.png|none|256px]]
 
  
zum Beispiel so eine Palette<br>
+
<gallery>
* http://roguesurvivor.blogspot.de/p/screenshots.html
+
Image:Dos_32x32_tiles3.png|first version of our 32x32pixel tileset
* http://dto.github.com/notebook/sanctuary.html
+
Image:Ameise.png|original map 1:1 in Tiled Editor
* http://www.mobygames.com/game/sega-cd/shadowrun__/screenshots/gameShotId,82454/
+
Image:Screen01.png|640x400 viewport of the map above scaled to x2
* [http://www.roguetemple.com/wp-content/uploads/2010/08/nailer.jpg nailer.jpg]
+
Image:Grass01.png|ideas for giant-grass
* [http://www.roguetemple.com/wp-content/uploads/2011/08/LR_SDL_Chapter_complete.png LR_SDL_Chapter_complete.png]
+
Image:Palette.png|used palette
* [http://www.jonathansfox.com/ZSS/zss_preview_screenshot2.png zss_preview_screenshot2.png]
+
Image:Oldmaster palette.png|palette image sample
* [http://i.imgur.com/QliyW.png QliyW.png]
+
</gallery>
  
== resolution ==
+
== RESOLUTION ==
* https://love2d.org/forums/viewtopic.php?f=3&t=8873
 
  
* wir nehmen DOS VGA (320x200)
+
* we took DOS VGA (320x200) ([https://love2d.org/forums/viewtopic.php?f=3&t=8873 love2d talk])
  
 
http://i.minus.com/iT2U1vCQtZBbt.png
 
http://i.minus.com/iT2U1vCQtZBbt.png
  
== game modules/parts ==
+
== GIT ==
* overland map
 
* human settlements
 
* npc-system
 
* item-system
 
* character stats-system
 
* combat-system
 
* day/night-system!?
 
  
 +
gitosis@zwischenwelt.org:ludumdare201204.git
  
== links ==
+
== LINKS & IDEAS ==
 
* [http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299 The Pixel Art Tutorial]
 
* [http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299 The Pixel Art Tutorial]
 +
* http://roguesurvivor.blogspot.de/p/screenshots.html
 +
* http://dto.github.com/notebook/sanctuary.html
 +
* http://www.mobygames.com/game/sega-cd/shadowrun__/screenshots/gameShotId,82454/
 +
* [http://www.roguetemple.com/wp-content/uploads/2010/08/nailer.jpg nailer.jpg]
 +
* [http://www.roguetemple.com/wp-content/uploads/2011/08/LR_SDL_Chapter_complete.png LR_SDL_Chapter_complete.png]
 +
* [http://www.jonathansfox.com/ZSS/zss_preview_screenshot2.png zss_preview_screenshot2.png]
 +
* [http://i.imgur.com/QliyW.png QliyW.png]

Latest revision as of 06:49, 10 July 2012

SlimeABug

Final theme was "Tiny World".

LudumDare postings:


Play it: http://www.ludumdare.com/compo/ludum-dare-23/?action=rate&uid=13106


download

links

SCREENSHOTS

Screenshot00.png


ANT.hology.png


13106-shot2.png


GAMEPLAY

A tiny alien blob from outer space gets stranded on earth in a front garden. Use your blobs shape-shifting abilities to find the way back to your spaceship. Consume corpses to learn new forms and use the abilities they grant.


The gameplay in a short terms:

  • you are a alien blob from a distant planet
  • your spaceship crashed on the earth
  • find your ship to get home
  • you are a shapeshifter and you can change your shape
  • change your shape to solve tricky situations and get to your ship
  • consume corpses to learn new shape-shifting forms
  • different forms grant different abilities that will help you on your way
  • you are a [tiny] alien blob from a distant planet

Formwandler

  • der schleim kann leichen absorbieren und kann ab dann die form immer annehmen
  • jedes lebewesen hat genau 1 faehigkeit
  • man kann immer wechseln
  • jede form hat eine stufe und kann gelevelt werden
  • der spieler hat 1 gemeinsamen hp balken

Formen

  • klonschleim - form lernen
  • spinne - klebefaeden
  • wasserlaufer - auf wasser laufen
  • ameise - nahkampf
  • kellerassel - panzer/unverwundbar
  • made -
  • fliege - fliegen
  • biene -
  • mistkaefer - schieben
  • schnecke - kleben/wallwalk
  • regenwurm - lang
  • zecke - blutsaugen und platzen
  • tausendfuessler -
  • minifrosch - springen

GRAPHICSTYLE

RESOLUTION

iT2U1vCQtZBbt.png

GIT

gitosis@zwischenwelt.org:ludumdare201204.git

LINKS & IDEAS