Difference between revisions of "WebSpaceSim"
From Ghoulwiki
Ghoulsblade (talk | contribs) (→details) |
Ghoulsblade (talk | contribs) (→details) |
||
Line 12: | Line 12: | ||
* tech: playable in browser without plugins, using webgl and javascript | * tech: playable in browser without plugins, using webgl and javascript | ||
* aims for realism, using current technology and prices as far as possible | * aims for realism, using current technology and prices as far as possible | ||
− | ** optional experiments with theoretical [http://en.wikipedia.org/wiki/Non-rocket_spacelaunch launch] & propulsion systems only as long as they are scientifically realistic in the near future | + | ** optional experiments with theoretical [http://en.wikipedia.org/wiki/Non-rocket_spacelaunch launch] & [http://en.wikipedia.org/wiki/Spacecraft_propulsion propulsion] systems only as long as they are scientifically realistic in the near future |
* [http://en.wikipedia.org/wiki/In-situ_resource_utilization In-situ resource utilization] by chemically processing [http://en.wikipedia.org/wiki/Regolith Lunar Regolith] to extract chemicals and process them to manufacture Solar Cells, Propellants, Structures and other things | * [http://en.wikipedia.org/wiki/In-situ_resource_utilization In-situ resource utilization] by chemically processing [http://en.wikipedia.org/wiki/Regolith Lunar Regolith] to extract chemicals and process them to manufacture Solar Cells, Propellants, Structures and other things | ||
** construct more/bigger machines by combining components imported from earth with cruder parts made from in-situ chemicals (using [http://en.wikipedia.org/wiki/3D_printing Additive Manufacturing / 3D Printing]) | ** construct more/bigger machines by combining components imported from earth with cruder parts made from in-situ chemicals (using [http://en.wikipedia.org/wiki/3D_printing Additive Manufacturing / 3D Printing]) | ||
* experiments with plant-growing e.g. [http://en.wikipedia.org/wiki/Hydroponics Hydroponics] (light, temperature, and nutrients from chemicals) | * experiments with plant-growing e.g. [http://en.wikipedia.org/wiki/Hydroponics Hydroponics] (light, temperature, and nutrients from chemicals) | ||
+ | * later experiments with other planets, moons, asteroids and in space, and transporting material between multiple sites. | ||
* 2012-09-29 separated into own project, was originally space-test inside mountainfort experiment | * 2012-09-29 separated into own project, was originally space-test inside mountainfort experiment |
Revision as of 13:34, 29 September 2012
main
- http://ghoulsblade.schattenkind.net/webspacesim/
- simulation of landing and constructions on the moon using remote controlled rovers/robots and chemically processing on-site material, aiming for realism
details
- a little hobby project worked on irregularly
- tech: playable in browser without plugins, using webgl and javascript
- aims for realism, using current technology and prices as far as possible
- optional experiments with theoretical launch & propulsion systems only as long as they are scientifically realistic in the near future
- In-situ resource utilization by chemically processing Lunar Regolith to extract chemicals and process them to manufacture Solar Cells, Propellants, Structures and other things
- construct more/bigger machines by combining components imported from earth with cruder parts made from in-situ chemicals (using Additive Manufacturing / 3D Printing)
- experiments with plant-growing e.g. Hydroponics (light, temperature, and nutrients from chemicals)
- later experiments with other planets, moons, asteroids and in space, and transporting material between multiple sites.
- 2012-09-29 separated into own project, was originally space-test inside mountainfort experiment