Difference between revisions of "WebSpaceSim"

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* a little hobby project worked on irregularly
 
* a little hobby project worked on irregularly
 
* tech: playable in browser without plugins, using webgl and javascript
 
* tech: playable in browser without plugins, using webgl and javascript
* aims for realism, using current technology and prices as far as possible
+
* aims for realism, using current technology and prices as far as possible.
 +
** current data (prices,weight,chemical composition,...) is just preliminary for getting the simulation mechanics running and will need intensive fact-checking and research later
 
** optional experiments with theoretical [http://en.wikipedia.org/wiki/Non-rocket_spacelaunch launch] & [http://en.wikipedia.org/wiki/Spacecraft_propulsion propulsion] systems only as long as they are scientifically realistic in the near future
 
** optional experiments with theoretical [http://en.wikipedia.org/wiki/Non-rocket_spacelaunch launch] & [http://en.wikipedia.org/wiki/Spacecraft_propulsion propulsion] systems only as long as they are scientifically realistic in the near future
 
* [http://en.wikipedia.org/wiki/In-situ_resource_utilization In-situ resource utilization] by chemically processing [http://en.wikipedia.org/wiki/Regolith Lunar Regolith] to extract chemicals and process them to manufacture Solar Cells, Propellants, Structures and other things
 
* [http://en.wikipedia.org/wiki/In-situ_resource_utilization In-situ resource utilization] by chemically processing [http://en.wikipedia.org/wiki/Regolith Lunar Regolith] to extract chemicals and process them to manufacture Solar Cells, Propellants, Structures and other things

Revision as of 16:17, 3 October 2012

main

  • NOT-YET-PLAYABLE pre alpha, just tech experiments so far
  • http://ghoulsblade.schattenkind.net/webspacesim/
  • realistic simulation of landing and constructions on the moon using remote controlled rovers/robots and chemically processing on-site material

details

  • a little hobby project worked on irregularly
  • tech: playable in browser without plugins, using webgl and javascript
  • aims for realism, using current technology and prices as far as possible.
    • current data (prices,weight,chemical composition,...) is just preliminary for getting the simulation mechanics running and will need intensive fact-checking and research later
    • optional experiments with theoretical launch & propulsion systems only as long as they are scientifically realistic in the near future
  • In-situ resource utilization by chemically processing Lunar Regolith to extract chemicals and process them to manufacture Solar Cells, Propellants, Structures and other things
  • experiments with plant-growing e.g. Hydroponics (light, temperature, and nutrients from chemicals)
  • later experiments with other planets, moons, asteroids, satellites,probes,landers and in space construction, and transporting material between multiple sites.
  • Maneuvers using Orbital Mechanics like Gravitational Slingshot and Atmospheric Drag to conserve fuel
  • 2012-09-29 separated into own project, was originally space-test inside mountainfort experiment