Difference between revisions of "WebSpaceSim"
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* a little hobby project worked on irregularly | * a little hobby project worked on irregularly | ||
* tech: playable in browser without plugins, using webgl and javascript | * tech: playable in browser without plugins, using webgl and javascript | ||
− | * aims for realism, using current technology and prices as far as possible | + | * aims for realism, using current technology and prices as far as possible. |
+ | ** current data (prices,weight,chemical composition,...) is just preliminary for getting the simulation mechanics running and will need intensive fact-checking and research later | ||
** optional experiments with theoretical [http://en.wikipedia.org/wiki/Non-rocket_spacelaunch launch] & [http://en.wikipedia.org/wiki/Spacecraft_propulsion propulsion] systems only as long as they are scientifically realistic in the near future | ** optional experiments with theoretical [http://en.wikipedia.org/wiki/Non-rocket_spacelaunch launch] & [http://en.wikipedia.org/wiki/Spacecraft_propulsion propulsion] systems only as long as they are scientifically realistic in the near future | ||
* [http://en.wikipedia.org/wiki/In-situ_resource_utilization In-situ resource utilization] by chemically processing [http://en.wikipedia.org/wiki/Regolith Lunar Regolith] to extract chemicals and process them to manufacture Solar Cells, Propellants, Structures and other things | * [http://en.wikipedia.org/wiki/In-situ_resource_utilization In-situ resource utilization] by chemically processing [http://en.wikipedia.org/wiki/Regolith Lunar Regolith] to extract chemicals and process them to manufacture Solar Cells, Propellants, Structures and other things |
Revision as of 16:17, 3 October 2012
main
- NOT-YET-PLAYABLE pre alpha, just tech experiments so far
- http://ghoulsblade.schattenkind.net/webspacesim/
- realistic simulation of landing and constructions on the moon using remote controlled rovers/robots and chemically processing on-site material
details
- a little hobby project worked on irregularly
- tech: playable in browser without plugins, using webgl and javascript
- aims for realism, using current technology and prices as far as possible.
- current data (prices,weight,chemical composition,...) is just preliminary for getting the simulation mechanics running and will need intensive fact-checking and research later
- optional experiments with theoretical launch & propulsion systems only as long as they are scientifically realistic in the near future
- In-situ resource utilization by chemically processing Lunar Regolith to extract chemicals and process them to manufacture Solar Cells, Propellants, Structures and other things
- construct more/bigger machines by combining components imported from earth with cruder parts made from in-situ chemicals (using Additive Manufacturing / 3D Printing)
- experiments with plant-growing e.g. Hydroponics (light, temperature, and nutrients from chemicals)
- later experiments with other planets, moons, asteroids, satellites,probes,landers and in space construction, and transporting material between multiple sites.
- Maneuvers using Orbital Mechanics like Gravitational Slingshot and Atmospheric Drag to conserve fuel
- 2012-09-29 separated into own project, was originally space-test inside mountainfort experiment