Difference between revisions of "GShip"
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* youtube search "minecraft airship" | * youtube search "minecraft airship" | ||
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+ | == jayleader gameplay == | ||
+ | |||
+ | * jäger | ||
+ | * bergung zerstörte schiffe -> drop box (nicht rechtsclick bar, braucht maschiene zum öffnen) : traktorstrahl | ||
+ | * miner | ||
+ | * träger | ||
+ | * transport | ||
+ | * expeditions | ||
+ | * kriegsschiff gauss-kanone : loch durch schiff (minute zum nachladen), | ||
+ | |||
+ | * module : antrieb, waffen, schild -> zerstörte module gehen in die box. | ||
+ | |||
+ | * usecase : man is minern, wird angegriffen, antrieb zerstört : escape pod -> zur station kriegsschiff holen : gegner verjagen, evtl bergungsschiff holen -> abschleppen zur base -> repair der module aus box |
Revision as of 15:11, 30 November 2013
about
minecraft mod dev attempt, goals : mobile bases, ships, airships, space-ships, space travel and ressource harvesting
ideas
vehicles
- water : sailships, aircraft carrier etc
- land : wagons, tanks, mechs
- air : steampunk-airships, ballons, moving flying island fortress (laputa)
- air+space : rockets, spaceships, shuttles, carriers, mining ships
gameplay
- game : basic orbit mechanics, energy-based propulsion (high energy amounts, e.g. fusion reactor tier for all but the smallest vessels)
- maybe : realistic orbit mechanics, delta-v propulsion, propellant from asteorids/moon, launch-mass expensive from earth
- planets, asteroid mining, moon bases, resource usage
- later : vacuum/oxygen management
- later : radiation, heat, etc
- PVE/exploration : derelict spaceships/stations/moonbases, alien/ai infested, or ancient+trapped, or just broken/defective
- PVP : shields, laser, torpedos, boarding ships,
notes : ship design
- youtube search "minecraft airship"
jayleader gameplay
- jäger
- bergung zerstörte schiffe -> drop box (nicht rechtsclick bar, braucht maschiene zum öffnen) : traktorstrahl
- miner
- träger
- transport
- expeditions
- kriegsschiff gauss-kanone : loch durch schiff (minute zum nachladen),
- module : antrieb, waffen, schild -> zerstörte module gehen in die box.
- usecase : man is minern, wird angegriffen, antrieb zerstört : escape pod -> zur station kriegsschiff holen : gegner verjagen, evtl bergungsschiff holen -> abschleppen zur base -> repair der module aus box