Difference between revisions of "CliffRider"
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− | + | == main == | |
+ | |||
+ | * svn : http://zwischenwelt.org/svn/cliffrider/trunk/ | ||
+ | * fgd showcase thread : http://forum.freegamedev.net/index.php?t=msg&goto=18114 | ||
== featureliste == | == featureliste == | ||
Line 39: | Line 42: | ||
Image:Shot01.ogreterrain.jpg | Image:Shot01.ogreterrain.jpg | ||
</gallery> | </gallery> | ||
+ | |||
+ | === spikeballs rolling around the heightfield === | ||
+ | [[User:Ghoulsblade|Ghoulsblade]] 04:26, 5 March 2009 (CET) : also wasd can be used to fly the camera around, and a bunch of spikeballs is dropped from the sky to test the bullet heightfield, and it seems to work nicely now : | ||
+ | <gallery> | ||
+ | Image:Cliffrider.rollingballs01.jpg | ||
+ | </gallery> | ||
+ | |||
+ | === driving around === | ||
+ | |||
+ | [[User:Ghoulsblade|Ghoulsblade]] 20:45, 7 March 2009 (CET) : the bullet vehicle demo worked, and we now have a small vehicle that can be steered aroudn the terrain using the arrow keys. nothing much to see, so far the only thing visible are a few white likes for the wheels. | ||
+ | |||
+ | <gallery> | ||
+ | Image:Shot03.first.vehicle.jpg | ||
+ | </gallery> | ||
+ | |||
+ | === youtube vid === | ||
+ | |||
+ | [[User:Ghoulsblade|Ghoulsblade]] : oops, forgot to post here. on 8.march i uploaded a small youtube vid, shows driving around, 3rd person cam, green vehicle model (placeholder) and shadows (stencil) | ||
+ | |||
+ | http://www.youtube.com/watch?v=T9ZQisbfnS0 | ||
+ | |||
+ | |||
+ | == links == | ||
+ | *http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Making_Landscapes_with_heightmaps | ||
+ | *http://wiki.blender.org/index.php/Doc:Tutorials/Textures/Maps/Creating_a_Heightmap_from_a_Plane |
Latest revision as of 19:47, 15 March 2009
Contents
main
- svn : http://zwischenwelt.org/svn/cliffrider/trunk/
- fgd showcase thread : http://forum.freegamedev.net/index.php?t=msg&goto=18114
featureliste
- inet netzwerk (server/client)
- serverbrowser
- nickname dialog
- kleines menu
- heightmap landschaft
- bischen flora mit paged geometry (ist recht leicht)
- jeep
- fahrphysik (4 räder, jeep)
- schießen (rocket)
- punkteanzeige
- wagen-wagen kollision
- wagen-boden kollision
- deathmatch
- jeder spieler ein fahrzeug
- steampunk: so eisenbahn zeitalter in amerika, wild-wild-west wüstenartig, offene rote grandcanyon sandwüste, postapokalyptisches?
hagish's notes
- heightmap
- frei positionierbare boxen (fest,beweglich)
- fahrzeuge mit sitzplätzen (1 fahrer + x)
- graphikstil? minimalistisch, comic, scifi, krieg
- waffen auf fahrzeugen
- waffen in der hand
- flugzeuge
- fahrzeuge mit n rädern (zb. motorad)
- items,munition,energie-/munitionsregeneration
- egosicht
- stuntpunkte
- zerstörbare blöcke,fahrzeuge
devblog
first visible terrain
Ghoulsblade 19:08, 11 February 2009 (CET) : ogre terrain demo successfully integrated
spikeballs rolling around the heightfield
Ghoulsblade 04:26, 5 March 2009 (CET) : also wasd can be used to fly the camera around, and a bunch of spikeballs is dropped from the sky to test the bullet heightfield, and it seems to work nicely now :
driving around
Ghoulsblade 20:45, 7 March 2009 (CET) : the bullet vehicle demo worked, and we now have a small vehicle that can be steered aroudn the terrain using the arrow keys. nothing much to see, so far the only thing visible are a few white likes for the wheels.
youtube vid
Ghoulsblade : oops, forgot to post here. on 8.march i uploaded a small youtube vid, shows driving around, 3rd person cam, green vehicle model (placeholder) and shadows (stencil)
http://www.youtube.com/watch?v=T9ZQisbfnS0