Difference between revisions of "Povray"
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* http://ghoulsblade.schattenkind.net/files/pov_exp1.pov | * http://ghoulsblade.schattenkind.net/files/pov_exp1.pov | ||
* [[Image:Pov_exp1.png]]<br> | * [[Image:Pov_exp1.png]]<br> | ||
| + | <pre> | ||
| + | // Persistence of Vision Raytracer Version 3.5 Scene Description File | ||
| + | //******************************************* | ||
| + | |||
| + | global_settings { | ||
| + | max_trace_level 5 | ||
| + | } | ||
| + | |||
| + | #include "colors.inc" | ||
| + | |||
| + | camera { | ||
| + | location <-1.5, 30, -150> | ||
| + | look_at <0, 25, 35> | ||
| + | angle 35 | ||
| + | } | ||
| + | |||
| + | background { color rgb 0 } | ||
| + | |||
| + | // light_source { <100, 100, -200> color White } | ||
| + | |||
| + | |||
| + | sphere { < 0, 0, 0>, 2 | ||
| + | pigment { rgbt 1 } // surface of sphere is transparent | ||
| + | interior { | ||
| + | media { | ||
| + | emission 0.02 | ||
| + | intervals 1 | ||
| + | samples 25 | ||
| + | method 3 | ||
| + | density { | ||
| + | spherical | ||
| + | ramp_wave | ||
| + | translate 1.0*y // replace 1.0 = t by time for animation | ||
| + | warp { turbulence 1.5 } | ||
| + | translate -1.0*y // replace -1.0 = -t by time for animation | ||
| + | color_map { | ||
| + | [0.0 color rgb <0, 0, 0>] | ||
| + | [0.1 color rgb <1, 0, 0>] | ||
| + | [0.5 color rgb <1, 1, 0>] | ||
| + | [1.0 color rgb <1, 1, 0>] | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | scale 25 | ||
| + | translate 25*y | ||
| + | hollow | ||
| + | } | ||
| + | </pre> | ||
Revision as of 23:51, 18 May 2007
skybox
- todo...
explosion generator
- todo...
explosion
// Persistence of Vision Raytracer Version 3.5 Scene Description File
//*******************************************
global_settings {
max_trace_level 5
}
#include "colors.inc"
camera {
location <-1.5, 30, -150>
look_at <0, 25, 35>
angle 35
}
background { color rgb 0 }
// light_source { <100, 100, -200> color White }
sphere { < 0, 0, 0>, 2
pigment { rgbt 1 } // surface of sphere is transparent
interior {
media {
emission 0.02
intervals 1
samples 25
method 3
density {
spherical
ramp_wave
translate 1.0*y // replace 1.0 = t by time for animation
warp { turbulence 1.5 }
translate -1.0*y // replace -1.0 = -t by time for animation
color_map {
[0.0 color rgb <0, 0, 0>]
[0.1 color rgb <1, 0, 0>]
[0.5 color rgb <1, 1, 0>]
[1.0 color rgb <1, 1, 0>]
}
}
}
}
scale 25
translate 25*y
hollow
}
