Difference between revisions of "FreeArtSearch"
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== technology ideas worth investigating == | == technology ideas worth investigating == |
Revision as of 13:07, 20 October 2007
Contents
about
the main aim is to bring artists and developers closer together and encourage contact and dialog
- a good search for existing free art
- focused on searching/linking rather than hosting
- index stuff from existing content repositories, project svn/cvs repositories and forums
- possible to manually add single/multiple links to media data
- preview images / thumbnails of textures,models,etc
- tagging
- licensing infos
- technical infos (texture resolution, mesh poly count, mesh anims...)
- contact info to reach the authors... (e.g. username + link to project forums or similar if no public email)
- focused on searching/linking rather than hosting
- a database for projects and people
- list/search artists and interests (concept drawing, model, anim, texture, 2d-art, texture, sound, music..)
- list/search developers and interests (programming languages, experience with frameworks,)
- list/search for projects using free art
- cross referencing / associations
- which people are involved in which project
- assets used in multiple projects (textures, models, sound, music,...)
organization
- people possibly interested in participating :
- LeChuck from unixgamedev.org
- ghoulsblade
- hagish (if we use phpcake?)
- more to come hopefully =)
- forum-thread by LeChuck in unixgamedev http://board.unixgamedev.org/index.php?topic=16.0
- forum-thread by ghoulsblade in freegamer http://freegamer.schattenkind.net/index.php?t=msg&th=310 , (the original intention was a bit different, but the underlying idea to bring artists and devs closer together was the same)
- http://blog.unixgamedev.org/2007/10/new-project-search-engine-for-free.html (blogpost by LeChuck on unixgamedev.org)
database design
at the moment this is just a sketch not a design
digraph G { person; media; project; repository; repository -> project [label="belongs to"]; media -> repository [label="contained in"]; media -> project [label="contained in"]; person -> repository [label="commit name"]; person -> media [label="can upload"]; }
technology ideas worth investigating
- we'll probably use http://www.cakephp.org/ rapid development webframework similar to ruby-on-rails
- svn list : search for (textures, models, audio, ...) in opensource project repositories svn/cvs
- blender batch mode / importers : automatically generate mesh previews
existing websites to consider
- http://games.kde.org/people.php
- http://www.ohloh.net
- social bookmarking, social networking
free content repositories
- http://freegamearts.tuxfamily.org/
- http://virtualworlds.wikia.com/wiki/Main_Page virtualworlds wiki
- http://www.lowpolycoop.com/forum lowpoly coop
- http://worldforge.org/ worldforge
- see also Links
projects and forum threads with free art
- http://freegamer.schattenkind.net/index.php?t=msg&th=114 (fife demo : cc-by-sa 3.0)
- http://freegamer.schattenkind.net/index.php?t=thread&frm_id=16 jc RPG (animal models, liberal art licenses)
- http://freegamer.schattenkind.net/index.php?t=thread&frm_id=15 fortress (2d iso castles and soldiers, liberal art licenses)
- http://freegamer.schattenkind.net/index.php?t=thread&frm_id=23 sfz art, spacegame with interior models under free licenses
- http://vegastrike.sourceforge.net/ spacegame, most models,textures and audio under GPL
- http://openarena.ws/ openarena quake3 with art under free license
- http://www.freeorion.org/ space strategy game with lots of content under free licenses (e.g. planetmaps)
- http://www.sauerbraten.org/ only partially free if at all...
- http://www.wesnoth.org/ 2d art, free
- http://alientrap.org/nexuiz/ (partially?)
- http://www.promode.org/?p=537 (quake:CPMA planning to make creative-commons art)
- http://radakan.org/ : cc-by-sa http://forum.freegamedev.net/index.php?t=msg&th=297
- http://ebonrai.com/gplart gpl'dart repo of stuff from kaelis (license info embedded in .blend notes)
notes
- BlenderNotes for embedding license-notes and similar in a .blend file