Difference between revisions of "OpenAsset"
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a blender plugin for uploading files to a server where they are version-managed (using svn internally) instead of saving them to local files | a blender plugin for uploading files to a server where they are version-managed (using svn internally) instead of saving them to local files | ||
− | the blenderplugin should automatically | + | the big idea behind it is improving the production pipeline |
+ | |||
+ | == plugin details == | ||
+ | |||
+ | the blenderplugin should automatically append metadata such as preview image, polycount, animlist in textform, etc... to the upload, so they can be browsed without loading the complete file... | ||
− | the | + | also downloading and browsing existing files should be possible in the blenderplugin |
− | the | + | it just uploads data/files via http to the server, the server puts them into an svn there internally |
== organization == | == organization == | ||
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* public readonly svn server : svn co svn://zwischenwelt.org/fgasset/trunk fgasset_server | * public readonly svn server : svn co svn://zwischenwelt.org/fgasset/trunk fgasset_server | ||
* test-server ([[User:Ghoulsblade|Ghoulsblade]] 23:33, 12 November 2007 (CET)) http://ghoulsblade.schattenkind.net/asset/asset.php | * test-server ([[User:Ghoulsblade|Ghoulsblade]] 23:33, 12 November 2007 (CET)) http://ghoulsblade.schattenkind.net/asset/asset.php | ||
+ | |||
+ | == hosting == | ||
+ | |||
+ | * we also thought about offering "hosting" , e.g. a server for the plugin that can be publically used for models under GPL or similar licenses | ||
== ideas == | == ideas == |
Revision as of 22:38, 12 November 2007
about
a blender plugin for uploading files to a server where they are version-managed (using svn internally) instead of saving them to local files
the big idea behind it is improving the production pipeline
plugin details
the blenderplugin should automatically append metadata such as preview image, polycount, animlist in textform, etc... to the upload, so they can be browsed without loading the complete file...
also downloading and browsing existing files should be possible in the blenderplugin
it just uploads data/files via http to the server, the server puts them into an svn there internally
organization
- forum thread : http://forum.freegamedev.net/index.php?t=msg&th=417
- browse code (trac) : http://zwischenwelt.org/trac/fgasset/browser/trunk
- commit-logs : http://zwischenwelt.org/trac/fgasset/timeline
- public readonly svn plugin : svn co svn://zwischenwelt.org/fgasset_plugin/trunk fgasset_plugin
- public readonly svn server : svn co svn://zwischenwelt.org/fgasset/trunk fgasset_server
- test-server (Ghoulsblade 23:33, 12 November 2007 (CET)) http://ghoulsblade.schattenkind.net/asset/asset.php
hosting
- we also thought about offering "hosting" , e.g. a server for the plugin that can be publically used for models under GPL or similar licenses
ideas
- interesting video about alienware (commercial asset mgmt software) : http://www.softimage.com/products/alienbrain/videos.aspx
- HL2/Source level editing videos http://interlopers.net/index.php?page=video