Difference between revisions of "Techlinks"

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(3d and graphical techniques)
(3d and graphical techniques)
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* [http://www.xmission.com/~legalize/book/preview/poster/pipeline-9.0.png renderpipeline, directx, but interesting]
 
* [http://www.xmission.com/~legalize/book/preview/poster/pipeline-9.0.png renderpipeline, directx, but interesting]
 
* http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=263350&reply_id=3198944
 
* http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=263350&reply_id=3198944
 +
* http://diaryofagraphicsprogrammer.blogspot.com/2009/08/siggraph-2009-impressions-inferred.html  2009 : new light tech : Inferred Lighting
  
 
=== interesting links ===
 
=== interesting links ===

Revision as of 16:32, 22 September 2009

here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links


digital content creation

This part is about creating Models, Textures, Musik, etc for Ogre and Iris.

searching content

gui systems for ogre

  • Navi - uses the LLMozLib library to render HTML based GUIs
  • BetaGUI 2 - betajaen's overlay-based GUI system now has a new theme system using CSS styles
  • QuickGUI is another overlay-based GUI system that concentrates on simplicity
  • see also Ogre

physics

shaders

3d and graphical techniques

interesting links

coding references

Compilers

uo related

my ogre notes

see Ogre