Difference between revisions of "Techlinks"

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(3d and graphical techniques)
(3d and graphical techniques)
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* http://www.brighthub.com/hubfolio/matthew-casperson/articles/52773.aspx  ogre3d im browser
 
* http://www.brighthub.com/hubfolio/matthew-casperson/articles/52773.aspx  ogre3d im browser
 
* http://www.ogre3d.org/forums/viewtopic.php?f=11&t=53571&view=unread#unread space scenes (infos on where to get free nasa images without copyright problems, cylinder maps of planets..)
 
* http://www.ogre3d.org/forums/viewtopic.php?f=11&t=53571&view=unread#unread space scenes (infos on where to get free nasa images without copyright problems, cylinder maps of planets..)
 +
* gpu gems : read online on nvidia page :
 +
** http://developer.nvidia.com/object/gpu_gems_home.html
 +
** http://developer.nvidia.com/object/gpu_gems_2_home.html
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** http://developer.nvidia.com/object/gpu-gems-3.html
  
 
=== interesting links ===
 
=== interesting links ===

Revision as of 01:35, 29 November 2009

here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links


digital content creation

This part is about creating Models, Textures, Musik, etc for Ogre and Iris.

searching content

gui systems for ogre

  • Navi - uses the LLMozLib library to render HTML based GUIs
  • BetaGUI 2 - betajaen's overlay-based GUI system now has a new theme system using CSS styles
  • QuickGUI is another overlay-based GUI system that concentrates on simplicity
  • see also Ogre

physics

shaders

3d and graphical techniques

interesting links

coding references

Compilers

uo related

my ogre notes

see Ogre