Difference between revisions of "GenServ"
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− | == | + | == notes == |
− | * for jammers : api provided by lib first, technical internas later, not interesting, e.g. id resolve capsuled ? | + | * website doc : optimized for game-jammers : api provided by lib first, technical internas later, not interesting, e.g. id resolve capsuled ? |
+ | * udp : ordering-group id ? ordered but unreliable, option to automatically get latest successfully transmitted in group. |
Revision as of 09:35, 9 August 2011
comparison with irc
- similarities :
- channels
- pms
- differences
- minimized delay : made realtime game data communication
- channel meta / mailboxes : larger messages (avatar pictures, maps) can be stored in server-side database and requested by id
reliable udp
<ghoulsblade> für ne reine udp brauchen wir noch confirm nachrichten <ghoulsblade> und config für resend-interval und timeout <ghoulsblade> evtl regelmässige roundtrip-time messung für dynamischen resend interval, damits so schnell wie möglich resendet wird bei störung aber nicht immer doppelt geschickt wird wenns keine störung gibt <ghoulsblade> vll sogar 2 typen von reliable <ghoulsblade> fast auf kosten von bandbreite und slow mit mehr längerem interval
notes
- website doc : optimized for game-jammers : api provided by lib first, technical internas later, not interesting, e.g. id resolve capsuled ?
- udp : ordering-group id ? ordered but unreliable, option to automatically get latest successfully transmitted in group.