Difference between revisions of "LudumDare201204"
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== graphicstyle == | == graphicstyle == | ||
− | + | * we used a 32x32pixel tileset | |
− | + | first version of our tileset<br> | |
+ | [[Image:Dos_32x32_tiles3.png]] | ||
− | + | original map 1:1 in Tiled Editor<br> | |
− | [[Image: | + | [[Image:Ameise.png|none|256px]] |
− | 640x400 | + | 640x400 viewport of the map above scaled to x2<br> |
[[Image:Screen01.png|none|256px]] | [[Image:Screen01.png|none|256px]] | ||
− | + | ideas for giant-grass | |
− | |||
− | |||
− | |||
[[Image:Grass01.png|none|256px]] | [[Image:Grass01.png|none|256px]] | ||
− | + | used palette:<br> | |
[[Image:Palette.png]][[Image:Oldmaster palette.png|none|256px]] | [[Image:Palette.png]][[Image:Oldmaster palette.png|none|256px]] | ||
Revision as of 10:26, 23 April 2012
Contents
TINY WORLD
Final theme is "Tiny World".
LudumDare postings: http://www.ludumdare.com/compo/author/SiENcE/
GAMEPLAY
The gameplay in a short terms:
- you are a alien blob from a distant planet
- your spaceship crashed on the earth
- find your ship to get home
- you are a shapeshifter and you can change your shape
- change your shape to solve tricky situations and get to your ship
- consume corpses to learn new shape-shifting forms
- different forms grant different abilities that will help you on your way
- you are a [tiny] alien blob from a distant planet
Formwandler
- der schleim kann leichen absorbieren und kann ab dann die form immer annehmen
- jedes lebewesen hat genau 1 faehigkeit
- man kann immer wechseln
- jede form hat eine stufe und kann gelevelt werden
- der spieler hat 1 gemeinsamen hp balken
Formen
- klonschleim - form lernen
- spinne - klebefaeden
- wasserlaufer - auf wasser laufen
- ameise - nahkampf
- kellerassel - panzer/unverwundbar
- made -
- fliege - fliegen
- biene -
- mistkaefer - schieben
- schnecke - kleben/wallwalk
- regenwurm - lang
- zecke - blutsaugen und platzen
- tausendfuessler -
- minifrosch - springen
setting
GIT
gitosis@zwischenwelt.org:ludumdare201204.git
graphicstyle
- we used a 32x32pixel tileset
original map 1:1 in Tiled Editor
640x400 viewport of the map above scaled to x2
ideas for giant-grass
used palette:
resolution
- we took DOS VGA (320x200) (love2d talk)