Difference between revisions of "Techlinks"

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(3d and graphical techniques)
(3d and graphical techniques)
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* http://www.antisphere.com/Research/VolumetricBillboards.php several research papers like : volumentric billboards, garment(clothes) modelling with wrinkels, tilepacking
 
* http://www.antisphere.com/Research/VolumetricBillboards.php several research papers like : volumentric billboards, garment(clothes) modelling with wrinkels, tilepacking
 
* http://forum.freegamedev.net/viewtopic.php?f=22&t=3176    proland , seemless planetary? procedural 3d terrain stuff http://proland.inrialpes.fr/index.html
 
* http://forum.freegamedev.net/viewtopic.php?f=22&t=3176    proland , seemless planetary? procedural 3d terrain stuff http://proland.inrialpes.fr/index.html
* http://www.ogre3d.org/tikiwiki/tiki-index.php?page=VolumeComponent
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* http://www.ogre3d.org/tikiwiki/tiki-index.php?page=VolumeComponent terrain like structures including overhang
  
 
=== interesting links ===
 
=== interesting links ===

Revision as of 17:52, 6 September 2013

here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links


digital content creation

This part is about creating Models, Textures, Musik, etc for Ogre and Iris.

searching content

gui systems for ogre

  • Navi - uses the LLMozLib library to render HTML based GUIs
  • BetaGUI 2 - betajaen's overlay-based GUI system now has a new theme system using CSS styles
  • QuickGUI is another overlay-based GUI system that concentrates on simplicity
  • see also Ogre

physics

shaders

3d and graphical techniques

interesting links

coding references

Compilers

uo related

my ogre notes

see Ogre