Difference between revisions of "CliffRider"
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Image:Shot01.ogreterrain.jpg | Image:Shot01.ogreterrain.jpg | ||
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+ | === spikeballs rolling around the heightfield === | ||
+ | [[User:Ghoulsblade|Ghoulsblade]] 04:26, 5 March 2009 (CET) : also wasd can be used to fly the camera around, and a bunch of spikeballs is dropped from the sky to test the bullet heightfield, and it seems to work nicely now : | ||
+ | <gallery> | ||
+ | Image:Cliffrider.rollingballs01.jpg | ||
</gallery> | </gallery> |
Revision as of 03:26, 5 March 2009
this is just an awsome new techdemo-game
Contents
featureliste
- inet netzwerk (server/client)
- serverbrowser
- nickname dialog
- kleines menu
- heightmap landschaft
- bischen flora mit paged geometry (ist recht leicht)
- jeep
- fahrphysik (4 räder, jeep)
- schießen (rocket)
- punkteanzeige
- wagen-wagen kollision
- wagen-boden kollision
- deathmatch
- jeder spieler ein fahrzeug
- steampunk: so eisenbahn zeitalter in amerika, wild-wild-west wüstenartig, offene rote grandcanyon sandwüste, postapokalyptisches?
hagish's notes
- heightmap
- frei positionierbare boxen (fest,beweglich)
- fahrzeuge mit sitzplätzen (1 fahrer + x)
- graphikstil? minimalistisch, comic, scifi, krieg
- waffen auf fahrzeugen
- waffen in der hand
- flugzeuge
- fahrzeuge mit n rädern (zb. motorad)
- items,munition,energie-/munitionsregeneration
- egosicht
- stuntpunkte
- zerstörbare blöcke,fahrzeuge
devblog
first visible terrain
Ghoulsblade 19:08, 11 February 2009 (CET) : ogre terrain demo successfully integrated
spikeballs rolling around the heightfield
Ghoulsblade 04:26, 5 March 2009 (CET) : also wasd can be used to fly the camera around, and a bunch of spikeballs is dropped from the sky to test the bullet heightfield, and it seems to work nicely now :