Difference between revisions of "Gamecamp"
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* states (menu,game,highscore) | * states (menu,game,highscore) | ||
* map (texteditor, vertical) | * map (texteditor, vertical) | ||
− | * enemies | + | * enemies,deco,shots spawn from right (map) and despawn |
* parallax background / stars | * parallax background / stars | ||
+ | * interaktive : program new enemies | ||
+ | * object system with stepper (createclass? :syntax?) | ||
== collab edit test, didn't work out though == | == collab edit test, didn't work out though == |
Revision as of 11:55, 23 May 2010
- http://www.gamecampmunich.de/sessions/ ! vorschlag eintragen ?
lua intro
- kein int, alles float
- multiple return
- todo : unpack
- for i=1,10 do ... end
- if (cond) then ... elseif (cond) then ... else ... end
- for k,v in pairs(mytable) do ... end
- for k,v in ipairs(mytable) do ... end
- function bla:blub () ... end : TODO : implizites self
tables
- arrays : table.insert(mytable,o)
- assoc/map : mytable[name] = value
- set : mytable[o] = true
- key und value any
- löschen = assign nil
game
- sidescroller
- tyrian gfx pack von lostgarden
- states (menu,game,highscore)
- map (texteditor, vertical)
- enemies,deco,shots spawn from right (map) and despawn
- parallax background / stars
- interaktive : program new enemies
- object system with stepper (createclass? :syntax?)
collab edit test, didn't work out though
- note : http://etherpad.com/
- note : http://ietherpad.com/WkXqSs9AOr
- note : http://piratepad.net/TCRLQs5Bd5