Difference between revisions of "Gamecamp"
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http://www.gamecampmunich.de/ | http://www.gamecampmunich.de/ | ||
* http://www.gamecampmunich.de/sessions/ ! vorschlag eintragen ? | * http://www.gamecampmunich.de/sessions/ ! vorschlag eintragen ? | ||
− | + | * http://love2d.org/ -- LÖVE | |
+ | * http://love2d.org/wiki/Main_Page -- Documentation | ||
+ | * http://www.lua.org/ -- LUA | ||
+ | * http://www.lua.org/manual/5.1/ -- LUA Reference | ||
+ | * http://www.lua.org/pil/ -- LUA guide | ||
== lua intro == | == lua intro == | ||
Line 49: | Line 53: | ||
== löve 0.6.2 == | == löve 0.6.2 == | ||
+ | |||
+ | * license: zlib ( This is a very liberal license which permits almost anything. ) | ||
+ | * http://love2d.org/docs/ | ||
* features | * features | ||
** audio (mitlerweile ganz gut) | ** audio (mitlerweile ganz gut) | ||
Line 56: | Line 63: | ||
** box2 physic (etwas wackelig) | ** box2 physic (etwas wackelig) | ||
+ | === rest === | ||
* hello world | * hello world | ||
function love.draw() | function love.draw() | ||
Line 86: | Line 94: | ||
== code == | == code == | ||
+ | === skelett und mainloop === | ||
+ | cmd> love VERZEICHNIS_MIT_MAIN_LUA/ZIP | ||
+ | ==== main.lua ==== | ||
+ | function love.load() | ||
+ | -- was vorbereiten | ||
+ | end | ||
+ | |||
+ | function love.draw() | ||
+ | -- was malen | ||
+ | end | ||
+ | |||
+ | function love.update(dt) | ||
+ | -- was tun | ||
+ | end | ||
+ | ==== conf.lua ==== | ||
+ | function love.conf(t) | ||
+ | t.screen.width = gScreenW | ||
+ | t.screen.height = gScreenH | ||
+ | t.screen.fullscreen = false | ||
+ | t.screen.vsync = true | ||
+ | t.screen.fsaa = 0 | ||
+ | t.version = 0.6 | ||
+ | t.modules.joystick = false | ||
+ | t.modules.physics = false | ||
+ | t.modules.audio = true | ||
+ | t.modules.keyboard = true | ||
+ | t.modules.event = true | ||
+ | t.modules.image = true | ||
+ | t.modules.graphics = true | ||
+ | t.modules.timer = true | ||
+ | t.modules.mouse = true | ||
+ | t.modules.sound = true | ||
+ | t.console = false | ||
+ | t.title = "GameCampBlub" | ||
+ | t.author = "GameCampBlub Crew" | ||
+ | end | ||
+ | |||
+ | |||
=== sprite malen === | === sprite malen === | ||
object = love.graphics.newImage("ball.png") | object = love.graphics.newImage("ball.png") | ||
Line 95: | Line 141: | ||
love.audio.play(sound) | love.audio.play(sound) | ||
love.audio.play(music) | love.audio.play(music) | ||
+ | |||
+ | === input handling === | ||
+ | |||
+ | * local t = love.timer.getTime() -- globaler timestamp in sekunden als float | ||
+ | * local x,y = love.mouse.getPosition() | ||
+ | * if love.mouse.isDown("r") then print("Mouse button right is pressed") end | ||
+ | * if (love.keyboard.isDown(" ")) then print("space gedrückt") end TODO : doppelt, unten nochmal | ||
+ | * function love.keypressed(k,unicode) if (k == 'escape') then print("escape gedrückt") os.exit(0) end end | ||
+ | * os.exit(0) : programm sofort beenden | ||
+ | |||
=== text ausgeben === | === text ausgeben === | ||
− | love.graphics.setFont("AwesomeFont.ttf", 15) | + | love.graphics.setFont("AwesomeFont.ttf", 15) -- TODO : gibts den font standardmässig ? falls nein nen anderen =) |
love.graphics.print("This is some awesome text", 100, 100) | love.graphics.print("This is some awesome text", 100, 100) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
== collab edit test, didn't work out though == | == collab edit test, didn't work out though == |
Revision as of 12:51, 23 May 2010
- http://www.gamecampmunich.de/sessions/ ! vorschlag eintragen ?
- http://love2d.org/ -- LÖVE
- http://love2d.org/wiki/Main_Page -- Documentation
- http://www.lua.org/ -- LUA
- http://www.lua.org/manual/5.1/ -- LUA Reference
- http://www.lua.org/pil/ -- LUA guide
Contents
lua intro
- kein int, alles float
- local a,b,c = MyFun() -- multiple return values
- todo : unpack
- for i=1,10 do ... end
- for i=1,10,2 do ... end -- -> 1 3 5 7 9
- if (cond) then ... elseif (cond) then ... else ... end
- while (cond) do ... end
- kein continue aber break geht
- for k,v in pairs(mytable) do ... end
- for k,v in ipairs(mytable) do ... end
- function bla:blub () ... end : TODO : implizites self
- print(var1,var2,var3) alle ausgeben
- comments : -- single line --.... multiline/block
- oop über metatables modellierbar
- funktionen sind 1.class variablen (implizite closure) MyFunction(1, function (a,b) return a+b end )
- local a,b,c -- sonst global
- stringcat : "hello" .. " " .. "world"
lua tables
- arrays : starten bei index 1
- arrays : table.insert(mytable,o)
- assoc/map : mytable[name] = value
- set : mytable[o] = true
- key und value any
- löschen = assign nil
utils
- for line in io.lines(filepath) do ... print(line) ... end
- print(debug.traceback("nachricht"))
- assert(wert_der_true_sein_soll,nachricht)
- dofile(filepath) -- TODO : unter löve anders zwecks zip ?
- for a,b,c in string.gmatch(txt,"(%w+)=(%w+):(%w+)") do print(a,b,c) end -- z.b. map-daten laden..
- local startpos,endpos,match1,match2,match3 = string.find(txt,"(%w+)=(%w+):(%w+)")
- table.sort(arr,function (a,b) return a.feld < b.feld end)
- math.max/min/floor/ceil/pi/atan2/
- math.randomseed(os.time()) -- am anfang einmal aufrufen
- math.random() -- [0;1[ float zwischen 0 und 1
- math.random(n) -- n=int -> returns int in range [1;n]
- math.random(n,m) -- n,m=int -> returns int in range [n;m]
löve 0.6.2
- license: zlib ( This is a very liberal license which permits almost anything. )
- http://love2d.org/docs/
- features
- audio (mitlerweile ganz gut)
- 2d gfx
- particle system
- input
- box2 physic (etwas wackelig)
rest
- hello world
function love.draw()
love.graphics.print('Hello World!', 400, 300)
end
- anekdoten
- ö
- forum: öbey
- seltsame libnamen: AnAL (Animation), LUBE (Network), Pölygamy (State, Helpers), Swingers (gesture)
- binary für win,mac,linux
- game als zip (.love) in einem file
- man kann standalone exe bauen (binary + zip dran-ge-cat'ed)
- todo : keypressed/keyisdown
- todo : time/milliseconds
- todo : particle system beispiel? nicht nötig falls zeit knapp
game
- sidescroller
- tyrian gfx pack von lostgarden
- states (menu,game,highscore)
- map (texteditor, vertical)
- enemies,deco,shots spawn from right (map) and despawn
- parallax background / stars
- interaktive : program new enemies
- object system with stepper (createclass? :syntax?)
- löve particle fx
code
skelett und mainloop
cmd> love VERZEICHNIS_MIT_MAIN_LUA/ZIP
main.lua
function love.load() -- was vorbereiten end
function love.draw() -- was malen end
function love.update(dt) -- was tun end
conf.lua
function love.conf(t) t.screen.width = gScreenW t.screen.height = gScreenH t.screen.fullscreen = false t.screen.vsync = true t.screen.fsaa = 0 t.version = 0.6 t.modules.joystick = false t.modules.physics = false t.modules.audio = true t.modules.keyboard = true t.modules.event = true t.modules.image = true t.modules.graphics = true t.modules.timer = true t.modules.mouse = true t.modules.sound = true t.console = false t.title = "GameCampBlub" t.author = "GameCampBlub Crew" end
sprite malen
object = love.graphics.newImage("ball.png") love.graphics.draw(object, 10, 10)
ton abspielen
sound = love.audio.newSource("pling.wav", "static") music = love.audio.newSource("techno.ogg") -- streamed love.audio.play(sound) love.audio.play(music)
input handling
- local t = love.timer.getTime() -- globaler timestamp in sekunden als float
- local x,y = love.mouse.getPosition()
- if love.mouse.isDown("r") then print("Mouse button right is pressed") end
- if (love.keyboard.isDown(" ")) then print("space gedrückt") end TODO : doppelt, unten nochmal
- function love.keypressed(k,unicode) if (k == 'escape') then print("escape gedrückt") os.exit(0) end end
- os.exit(0) : programm sofort beenden
text ausgeben
love.graphics.setFont("AwesomeFont.ttf", 15) -- TODO : gibts den font standardmässig ? falls nein nen anderen =) love.graphics.print("This is some awesome text", 100, 100)
collab edit test, didn't work out though
- note : http://etherpad.com/
- note : http://ietherpad.com/WkXqSs9AOr
- note : http://piratepad.net/TCRLQs5Bd5