Difference between revisions of "Techlinks"

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(3d and graphical techniques)
(interesting links)
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* http://www.geeks3d.com/?p=3781 Large Scale Flocking and Obstacle Avoidance Simulation Using CUDA
 
* http://www.geeks3d.com/?p=3781 Large Scale Flocking and Obstacle Avoidance Simulation Using CUDA
 
* http://www.geeks3d.com/?p=3772 ATI and NVIDIA GDC 2009 Presentations Available!
 
* http://www.geeks3d.com/?p=3772 ATI and NVIDIA GDC 2009 Presentations Available!
 +
* http://www.youtube.com/watch?v=i3bPjEbenew "Dear Esther" pretty cave visuals, hl2 mod
  
 
=== coding references ===
 
=== coding references ===

Revision as of 17:11, 21 August 2010

here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links


digital content creation

This part is about creating Models, Textures, Musik, etc for Ogre and Iris.

searching content

gui systems for ogre

  • Navi - uses the LLMozLib library to render HTML based GUIs
  • BetaGUI 2 - betajaen's overlay-based GUI system now has a new theme system using CSS styles
  • QuickGUI is another overlay-based GUI system that concentrates on simplicity
  • see also Ogre

physics

shaders

3d and graphical techniques

interesting links

coding references

Compilers

uo related

my ogre notes

see Ogre