Povray
From Ghoulwiki
Revision as of 23:53, 18 May 2007 by Ghoulsblade (talk | contribs)
explosion generator
- todo...
skybox
- todo...
- renderskybox.php
skybox1.pov
// Persistence of Vision Raytracer Version 3.5 Scene Description File //******************************************* global_settings { //max_trace_level 5 } #include "colors.inc" camera { location <0,0,0> angle 90 right <1,0,0> up <0,1,0> // turn the cam based on the current frame=clock : [0-5] #switch (clock) #range (0,3) // first 4 frames : turn from left to right rotate (90*clock)*y #break #case (4) // look at the sky rotate -90*x #break #case (5) // look at the ground rotate 90*x #break #end // End of conditional part } background { color rgb <0,0,0> } // light_source { <100, 100, -200> color White } sphere { < 0, 0, 0>, 2 pigment { rgbt 1 } // surface of sphere is transparent interior { media { emission 0.02 intervals 1 samples 25 method 3 density { spherical ramp_wave translate 1.0*y // replace 1.0 = t by time for animation warp { turbulence 1.5 } translate -1.0*y // replace -1.0 = -t by time for animation color_map { [0.0 color rgb <0, 0, 0>] [0.1 color rgb <1, 0, 0>] [0.5 color rgb <1, 1, 0>] [1.0 color rgb <1, 1, 0>] } } } } scale 25 hollow }
explosion
// Persistence of Vision Raytracer Version 3.5 Scene Description File //******************************************* global_settings { max_trace_level 5 } #include "colors.inc" camera { location <-1.5, 30, -150> look_at <0, 25, 35> angle 35 } background { color rgb 0 } // light_source { <100, 100, -200> color White } sphere { < 0, 0, 0>, 2 pigment { rgbt 1 } // surface of sphere is transparent interior { media { emission 0.02 intervals 1 samples 25 method 3 density { spherical ramp_wave translate 1.0*y // replace 1.0 = t by time for animation warp { turbulence 1.5 } translate -1.0*y // replace -1.0 = -t by time for animation color_map { [0.0 color rgb <0, 0, 0>] [0.1 color rgb <1, 0, 0>] [0.5 color rgb <1, 1, 0>] [1.0 color rgb <1, 1, 0>] } } } } scale 25 translate 25*y hollow }