Techlinks
here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links
Contents
digital content creation
This part is about creating Models, Textures, Musik, etc for Ogre and Iris.
- Blender setup to work with Ogre
- Free 3D Texture Tools for Windows
- Skinny (a small but nice Blender script, for rapid automatic mesh-generation for animated characters, rigging & UV-Mapping) Examples
- Shader Examples From ogre wiki
- Content Creation Tools From ogre wiki
- Content Creation Tutorials From ogre wiki
- Songs
- Static 3D-Models need
- Ground Textures need
- texturemaker
- rendermonkey (see also rmogreexporter in ogre addons)
- mapzoneeditor texturing tool
- animal print patterns pack
- 3D-Studio Max: Tutorial to build a medival House
- 3dtutorials (Creating a Head)
- lmms musik
- rosegarden musik (see also Wired, Aldrin, UbuntuStudio)
- http://voxfeminae.planetquake.gamespy.com/tutorials/ sound creation tutorials (seems to be dead, author email : mailto:hellchick@planetquake.com)
- http://mixxx.sourceforge.net/ musik
searching content
- http://www.ogre3d.org/wiki/index.php/Free_Resources linklist in ogre wiki
- CC search
- LowPolyCoop open content + blog
- FreeGameArts
- OMN
- tilesets
- Psionic's 3D Game Resources > Free 3D Models
- http://virtualworlds.wikia.com/wiki/Main_Page Wikiworlds: Open content wiki
- http://www.digitalboneyard.net/ Digital Boneyard: Dump your old stuff here :)
- http://www.e2-productions.com/bmr/ Blender 3D Model Repository: Stuff made with Blender3D
- http://www.bvhfiles.com/ Free bvh files: Motion capture data
- http://www.nordquistart.com/: Free Art for you
- http://www.jamendo.com/de/ creative commons music
- http://www.wolfiesden.com/golgotha/golgotha.asp golgotha textures
- http://freesound.iua.upf.edu/
- http://ccmixter.org/ (sound?music?)
- http://www.opsound.org/
- http://www.findsounds.com/
gui systems for ogre
- Navi - uses the LLMozLib library to render HTML based GUIs
- BetaGUI 2 - betajaen's overlay-based GUI system now has a new theme system using CSS styles
- QuickGUI is another overlay-based GUI system that concentrates on simplicity
shaders
- http://frustum.org/3d/
- http://esprit.campus.luth.se/~humus/3D/
- http://sfz.schattenkind.net/wiki/index.php/CellShadingNotes
3d and graphical techniques
- http://www.duskengine.de/index.php?option=com_content&task=view&id=1&Itemid=21 ogre mesheditor v1.0
- ogre wiki digest
- Paper about procedual texture generation from the demoscene
- normal-map-generation
- Alpha mapping + normal mapping material script
- cubic texture for normal mapping
- normal mapping
- bumpmapping and normal mapping in ogre
- Offset Bump Ambient Lightmap
- PerPixel Lighting with Offset(Parallax) Mapping
- fur shader
- water shader
- forest
- billboard clouds
- instancing
- impostor
- impostor2
- projective decals
- SpriteManager2d
- ManualObject_2D
- stencil glow/halo
- tile terrain
- tile terrain screenshots
- LiSPSM (light space perspective shadow maps) shadows
- Caelum : day and night cycles
- bloom
- post processing example
- optimizing render-speed
- optimizing render-speed 2
- old granny viewer
- ogre3d on ps3
- ogre efficient gui
- texture splatting
- ogre planetary scene manager
- tree
- tree 2
- tree/billboard
- ogre mesh tree
- fresnel shader (fog + normal mapping) : water
- Portal Connected Zone Scene Manager
- http://blenderartists.org/forum/showthread.php?t=103830 shield effect
- http://www.ogre3d.org/wiki/index.php/Light_mapping
interesting links
- Explicitly triggering the Garbage Collector
- Bitwise Operations and other LUA patches
- GetTicks als SDL Ersatz?
- uo-guide
- runuo map howto
- ogre hardware cursor
- hardware cursor : win32 api function SetCursor
- ogreopcode forum
- procedural building generation
- audiere sound lib, LGPL, ogg, mp3
- Projects using OGRE
- How to Run a Successful Free Software Project
- MicroPather pathfinding lib
- the-myth-of-the-developer-royalty
- voice system
- http://vegastrike.sourceforge.net/wiki/HowTos
coding references
Compilers
ogre libs
- collision detection and physics : (most phys engines also have collision detection)
- ogre-addon : ogreode : http://ode.org ogre-binding for ode
- gangsta wrapper http://sourceforge.net/projects/gangsta ogre binding for several phys libs
- ogre-Novodex binding http://nxogre.betajaen.com/ (see also ogre-addons for another binding)
- ogre-addon : ogrebullet : http://www.continuousphysics.com/Bullet/ bullet phys engine
- ogre-addon : ogreopcode : http://www.codercorner.com/Opcode.htm binding for Opcode (collision detection only)
- ogre-addon : ogrenewt : http://www.newtondynamics.com/ binding binding for newtondynamics
- ogre-addon : ogretokamak : http://www.tokamakphysics.com/ binding binding for tokamak
- sound :
- openal http://openal.org/
- fmod http://fmod.org/ (free for noncommercial)
- networking :
- enet http://enet.cubik.org/
- sdl-net http://www.libsdl.org/projects/SDL_net/
- raknet http://www.rakkarsoft.com/
- user interface :
- cegui http://crayzedsgui.sourceforge.net/ (ogre default)
- navi http://www.ogre3d.org/phpBB2/viewtopic.php?t=32384
- betagui http://www.ogre3d.org/phpBB2/viewtopic.php?t=25853
- quickgui http://www.ogre3d.org/phpBB2/viewtopic.php?t=30547
- guichan http://guichan.sourceforge.net/
- opengui http://opengui.rightbracket.com/
- input handling
- OIS http://www.ogre3d.org/wiki/index.php/OIS (ogre default)
- SDL http://www.libsdl.org/
- artificial intelligence and pathfinding
- you'll probably have to code an ai according to the rules of your game yourself, but hare are a few links :
- worldmind http://play.zapto.org/wmdb/main.php
- http://www-cs-students.stanford.edu/~amitp/gameprog.html#ai
- pathfinding lib : http://www.grinninglizard.com/MicroPather/
there are also game engines embedding ogre :
python + ogre
it seems to be a bit hidden inside the ogre forums and wiki, but here are a few links to get you started : http://www.ogre3d.org/phpBB2addons/viewforum.php?f=3 http://www.ogre3d.org/wiki/index.php/Introduction_to_pyogre http://www.ogre3d.org/wiki/index.php/pyogre_Beginner_Tutoria l_1 http://www.ogre3d.org/wiki/index.php/pyogre_Beginner_Tutoria l_2 ... http://www.ogre3d.org/wiki/index.php/pyogre_Tutorial1 http://www.ogre3d.org/wiki/index.php/pyogre_Tutorial2 ...
it's available with the rest of the ogreaddons from cvs : http://www.ogre3d.org/index.php?option=com_content&task= view&id=17&Itemid=141
why ogre
IMHO ogre3d is currently the most powerful opensource 3d engine. it might not be that easy to learn as more limited engines, but its design is good and it is definitely a good choice in the long run. We've used it for both iris2 (3d ultima online client) and sfz (spacegame), but with lua instead of python, and are very happy with it. It is even used by several commercial application (possible with lgpl license), such as pacific storm and ankh, and some non-gaming applications as well. There is a book soley about ogre, and since recently also features in the popular "C++ How To Program" series of books (since 6th edition, see ogre hp)