Difference between revisions of "CliffRider"

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this is just an awsome new techdemo-game
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== main ==
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* svn : http://zwischenwelt.org/svn/cliffrider/trunk/
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* fgd showcase thread : http://forum.freegamedev.net/index.php?t=msg&goto=18114
  
 
== featureliste ==
 
== featureliste ==
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*stuntpunkte
 
*stuntpunkte
 
*zerstörbare blöcke,fahrzeuge
 
*zerstörbare blöcke,fahrzeuge
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== devblog ==
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=== first visible terrain ===
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[[User:Ghoulsblade|Ghoulsblade]] 19:08, 11 February 2009 (CET) : ogre terrain demo successfully integrated
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<gallery>
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Image:Shot01.ogreterrain.jpg
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</gallery>
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=== spikeballs rolling around the heightfield ===
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[[User:Ghoulsblade|Ghoulsblade]] 04:26, 5 March 2009 (CET) : also wasd can be used to fly the camera around, and a bunch of spikeballs is dropped from the sky to test the bullet heightfield, and it seems to work nicely now :
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<gallery>
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Image:Cliffrider.rollingballs01.jpg
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</gallery>
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=== driving around ===
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[[User:Ghoulsblade|Ghoulsblade]] 20:45, 7 March 2009 (CET) : the bullet vehicle demo worked, and we now have a small vehicle that can be steered aroudn the terrain using the arrow keys. nothing much to see, so far the only thing visible are a few white likes for the wheels.
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<gallery>
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Image:Shot03.first.vehicle.jpg
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</gallery>
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=== youtube vid ===
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[[User:Ghoulsblade|Ghoulsblade]] : oops, forgot to post here. on 8.march i uploaded a small youtube vid, shows driving around, 3rd person cam, green vehicle model (placeholder) and shadows (stencil)
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http://www.youtube.com/watch?v=T9ZQisbfnS0
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== links ==
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*http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Making_Landscapes_with_heightmaps
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*http://wiki.blender.org/index.php/Doc:Tutorials/Textures/Maps/Creating_a_Heightmap_from_a_Plane

Latest revision as of 19:47, 15 March 2009

main

featureliste

  • inet netzwerk (server/client)
  • serverbrowser
  • nickname dialog
  • kleines menu
  • heightmap landschaft
  • bischen flora mit paged geometry (ist recht leicht)
  • jeep
  • fahrphysik (4 räder, jeep)
  • schießen (rocket)
  • punkteanzeige
  • wagen-wagen kollision
  • wagen-boden kollision
  • deathmatch
  • jeder spieler ein fahrzeug
  • steampunk: so eisenbahn zeitalter in amerika, wild-wild-west wüstenartig, offene rote grandcanyon sandwüste, postapokalyptisches?

hagish's notes

  • heightmap
  • frei positionierbare boxen (fest,beweglich)
  • fahrzeuge mit sitzplätzen (1 fahrer + x)
  • graphikstil? minimalistisch, comic, scifi, krieg
  • waffen auf fahrzeugen
  • waffen in der hand
  • flugzeuge
  • fahrzeuge mit n rädern (zb. motorad)
  • items,munition,energie-/munitionsregeneration
  • egosicht
  • stuntpunkte
  • zerstörbare blöcke,fahrzeuge

devblog

first visible terrain

Ghoulsblade 19:08, 11 February 2009 (CET) : ogre terrain demo successfully integrated

spikeballs rolling around the heightfield

Ghoulsblade 04:26, 5 March 2009 (CET) : also wasd can be used to fly the camera around, and a bunch of spikeballs is dropped from the sky to test the bullet heightfield, and it seems to work nicely now :

driving around

Ghoulsblade 20:45, 7 March 2009 (CET) : the bullet vehicle demo worked, and we now have a small vehicle that can be steered aroudn the terrain using the arrow keys. nothing much to see, so far the only thing visible are a few white likes for the wheels.

youtube vid

Ghoulsblade : oops, forgot to post here. on 8.march i uploaded a small youtube vid, shows driving around, 3rd person cam, green vehicle model (placeholder) and shadows (stencil)

http://www.youtube.com/watch?v=T9ZQisbfnS0


links