Difference between revisions of "EVE:PI"

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(Assembly Planet)
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* Route "Extractor Control Unit" output first to "Launchpad" for storage, otherwise lots of material gets lost when processors aren't finished when new raw arrives.
 
* Route "Extractor Control Unit" output first to "Launchpad" for storage, otherwise lots of material gets lost when processors aren't finished when new raw arrives.
 
** after the first extractor circle is finished you can route the materials stored in the LaunchPad to the Processors
 
** after the first extractor circle is finished you can route the materials stored in the LaunchPad to the Processors
 +
* keep links between buildings short to save power, especially on gas and ice planets.  Extractor head distance doesn't cost power.
  
 
== Assembly Planet ==
 
== Assembly Planet ==

Revision as of 16:52, 26 May 2011

Guide for Planetary Interaction in the space-mmo EveOnline

Skills

First skill every char doing pi needs is being able to fly a ship which has at least 1000 m3 cargo capacity, so he can set up command centers, usually some cheap industrial (e.g. Sigil Badger Iteron Wreathe) should do the trick and you can also use it for hauling pi stuff from planets to pos for sale.

next, minimum recommended :

  • Remote Sensing lvl 1
  • Command Center Upgrades lvl 3 (power + cpu available on planet)
  • Interplanetary Consolidation lvl 3 (number of planets, lvl 3 = 4 planets)

those can be trained in around 3 days or so i think.

The latter two are the main skills for pi (planetary interaction).

  • spending the 7 or so days per alt to get them level 4 will be worth it in the long run,

but get them to level 3 on each alt first and get some isk rolling in.

  • Level 5 takes ages and is prolly not worth the effort.

Combos

This site shows you what you can produce using the stuff available, click planets and products to see what they need. http://fazenda.w-space.org/


Extractor Planet

I'd recommend setting up most of your planets for Extraction + Processing:

Pi-tut-extractor.png

  • 1 LaunchPad (center), 1 Extractor Control Unit, 8-9 x Basic Processor, and as many extractor heads as you have powergrid for.
  • Set to extractor time to 2d+1h or 4d+1h depending on how often you want/can check on it.
  • Upgrade the Link between "Extractor Control Unit" and "Launchpad" to 2000 m3/s.
  • Don't connect all the "Basic Processor"s directly to Lauchpad, make groups of 3 and create links like this :
    • LaunchPad -- processor -- processor -- processor
  • Route "Extractor Control Unit" output first to "Launchpad" for storage, otherwise lots of material gets lost when processors aren't finished when new raw arrives.
    • after the first extractor circle is finished you can route the materials stored in the LaunchPad to the Processors
  • keep links between buildings short to save power, especially on gas and ice planets. Extractor head distance doesn't cost power.

Assembly Planet

For making P2 or P3 i'd recommend making one of your Planets dedicated to turning P1 into your final Product.

Pi-tut-final-assembly.png

  • example setup for P3 robotics, needs 4 different p1 mats, so not recommended if you have less than 5 planets, do p2 instead then.
  • barren or temperate needed
  • lots of "advanced processors" (can make p2 and p3)
  • you can actually make groups of 4 proccessors in one chain for p2+ without needing to upgrade the first link, i realized that after making the image and too lazy to fix.