Difference between revisions of "FreeArtSearch"

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(database design)
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* http://freeartsearch.schattenkind.net
 
* http://freeartsearch.schattenkind.net
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* http://freeartsearch.schattenkind.net/artitems/browse
  
 
the main aim is to bring artists and developers closer together and encourage contact and dialog
 
the main aim is to bring artists and developers closer together and encourage contact and dialog

Revision as of 05:23, 21 October 2007

about

the main aim is to bring artists and developers closer together and encourage contact and dialog

  • a good search for existing free art
    • focused on searching/linking rather than hosting
      • index stuff from existing content repositories, project svn/cvs repositories and forums
    • possible to manually add single/multiple links to media data
    • preview images / thumbnails of textures,models,etc
    • tagging
    • licensing infos
    • technical infos (texture resolution, mesh poly count, mesh anims...)
    • contact info to reach the authors... (e.g. username + link to project forums or similar if no public email)
  • a database for projects and people
    • list/search artists and interests (concept drawing, model, anim, texture, 2d-art, texture, sound, music..)
    • list/search developers and interests (programming languages, experience with frameworks,)
    • list/search for projects using free art
    • cross referencing / associations
      • which people are involved in which project
      • assets used in multiple projects (textures, models, sound, music,...)

organization

  • people possibly interested in participating :
    • LeChuck from unixgamedev.org
    • ghoulsblade
    • hagish (if we use phpcake?)
    • more to come hopefully =)

database design

graphviz: http://www.linuxjournal.com/article/7275

at the moment this is just a sketch not a design

digraph G {

artitem [shape="box"];
repository [shape="box"];
svnuser [shape="box"];
tag [shape="box"];
artist [shape="box"];
license [shape="box"];

artitem -> artist [label="0-1"];
artitem -> repository [label="1"];
artitem -> svnuser [label="0-1"];
artitem -> tag [label="*"];

repository -> license [label="*"];
repository -> svnuser [label="*"];

svnuser -> repository [label="1"];
svnuser -> artitem [label="*"];

tag -> artitem [label="*"];

artist -> artitem [label="*"];

license -> repository [label="*"];

}

technology ideas worth investigating

  • we'll probably use http://www.cakephp.org/ rapid development webframework similar to ruby-on-rails
  • svn list : search for (textures, models, audio, ...) in opensource project repositories svn/cvs
  • blender batch mode / importers : automatically generate mesh previews

existing websites to consider

free content repositories

projects and forum threads with free art

notes

  • BlenderNotes for embedding license-notes and similar in a .blend file


discussion 19.10.2007

  • complete chatlog chatlog_fas_19.10.2007
  • freeartsearch code "gpl3 or later" ?
  • ghoulsblade task : svn list , image search and thumbnail generation
  • cloud (searchcloud ? tagcloud ?)

db layout

db layout :

  • art items
    • id
    • filename (not neccessarily unique)
    • md5
    • download url for the full version (might be http or svn )
    • nickname : suspected author / svn username is just a hint, usecase : only lead artist has commit access
    • license : suspected license (we need a big fat disclaimer about that part)
    • desc : a few other infos like
    • last update time
  • tag search :
    • tagnames (id,name)
    • tag assignments (tagid,artid)
  • assign projects to art items, can be multiple , e.g. just an informative list like "used in x,y,z" , hint from download url
  • usersystem
  • artists


(note to self : link to ugd thread is dead, i should dig that one out of the dump)

  • association svn-username with nick : like in ohloh it should be possible to use different commit names that all refer to one person


  • usecase : only lead artist has commit access : some of the artfiles are in fact made by him, but others are not and he just committed them
  • loose link between art, project, commiter and artist/author, ie the project link could be used to guess the license of a file

ideas for later

  • later : art request, concept sketches and notes, roles,subtasks : spec(polycount...),concept,model,unwrap,texture,anim...
  • many beginning game artists struggle with lack of direction
  • good : as many directions as possible, spiced with the "about" word like "about 1000 polys"
  • many specs are good, in the sense of "guidelines" , not as "limitations", they are not binding, and give a good starting point
  • artrequest tagging, e.g. hill-ogre for project xrpg would have the tags "monster","humanoid","fantasy"
  • or like model/prop, model/character, model/creature, model/vehicle, model/1stpersonweapon
  • real world objects, don't require much concept art, rather reference photos or blueprints

<tmass> if such uber task list existed, i could probably lure some concepts artists there <tmass> who spend time on training/personal projects <tmass> and wouldn't mind doing something required by others <tmass> many people are afraid of obligations connected with participation in projects <tmass> but one-time well defined tasks are different deal <tmass> people may occasionally have free time or creative mood <tmass> and check out such task list <tmass> it would also provide help in building artist's portfolios

  • rss support, watchlist/subscribe : email notifications on add ...
  • encourage free licenses for art request
    • options for "accepted" or "desired" licenses when making the request
  • gently encourage it without forcing it : also per-project can-we-use-this requests
  • some artists will want to grant permission to use "per project"
    • if they get to work with a few os project they might become more open-minded
  • not permitting to use the animated model of a game's main character in other projects is understandable
  • make it easy for people to ask the artist like "hey, cool thing, can we use it for our project as well ?"


  • user ratings for art (registered and anonymous seperately displayed) e.g. with 1-5 stars or so like ohloh
    • hmm many people searching might not register
  • cudo system from ohloh ? (social networking idea)
  • some sort of commit monitoring would be cool, to see what's recently submitted
    • rss, list of newest additions... and watchlist config stuff when registered (mail on new)


first steps for core

  • indexing svns (like openarena) , generating previews, and making a search for filename would be the first steps i think
  • next would be tagging
  • and indexing freegamearts and virtual worlds wiki
  • (maybe later worldforge and a few of the texture-repositories from my linklist, but those two above should be enough for getting started)


discussion 20.10.2007

Developers

  • hagish - core
  • lechuck - layout
  • ghoulsblade - spiders

Search results

  • Images
  • Models
  • Sound

Recognition by suffix

  • User adding of content links
  • No hosting, but thumbnails

Previews/Thumbnails

  • ImageMagick for images
  • Flash for sounds
  • Blender?

Database Layout

General Artwork

  • id
  • titel/name
  • artist/originator
  • date/time
  • fileformat
  • license
  • MD5
  • URL
  • thumbnail

Tags

  • tag name
  • tag assignements

Fileformat

  • format
  • picture sice (x, y)
  • filesize
  • datum
  • versions
  • ( new additions as required)

License

  • Pregiven licenses, and the option to add others.