Difference between revisions of "FreeArtSearch"

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(projects and forum threads with free art)
(about)
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* http://freeartsearch.schattenkind.net
 
* http://freeartsearch.schattenkind.net
* http://freeartsearch.schattenkind.net/artitems/browse
+
* forum : http://forum.freegamedev.net/index.php?t=thread&frm_id=28
 
* code available under svn://zwischenwelt.org/freeartsearch/trunk  (mysql dump on request, we should automate this)
 
* code available under svn://zwischenwelt.org/freeartsearch/trunk  (mysql dump on request, we should automate this)
 
* code license will probably be "GPL3 or later", but we haven't decided on that yet
 
* code license will probably be "GPL3 or later", but we haven't decided on that yet

Revision as of 15:50, 24 October 2007

about

the main aim is to bring artists and developers closer together and encourage contact and dialog

  • a good search for existing free art (images,models,audio)
    • focused on searching/linking rather than hosting
      • index stuff from existing content repositories, project svn/cvs repositories and forums
    • possible to manually add single/multiple links to media data
    • preview images / thumbnails of textures,models,etc
    • tagging
    • licensing infos
    • technical infos (texture resolution, mesh poly count, mesh anims...)
    • contact info to reach the authors... (e.g. username + link to project forums or similar if no public email)
  • a database for projects and people
    • list/search artists and interests (concept drawing, model, anim, texture, 2d-art, texture, sound, music..)
    • list/search developers and interests (programming languages, experience with frameworks,)
    • list/search for projects using free art
    • cross referencing / associations
      • which people are involved in which project
      • assets used in multiple projects (textures, models, sound, music,...)

organization

  • team
    • hagish - core
    • lechuck - layout
    • ghoulsblade - spiders

database design

this wiki supports graphviz now, see http://www.linuxjournal.com/article/7275 for tutorial on syntax.

at the moment this is just a sketch not a design

digraph G {

artitem [shape="box"];
repository [shape="box"];
svnuser [shape="box"];
tag [shape="box"];
artist [shape="box"];
license [shape="box"];

artitem -> artist [label="0-1"];
artitem -> repository [label="1"];
artitem -> svnuser [label="0-1"];
artitem -> tag [label="*"];

repository -> license [label="*"];
repository -> svnuser [label="*"];

svnuser -> repository [label="1"];
svnuser -> artitem [label="*"];

tag -> artitem [label="*"];

artist -> artitem [label="*"];

license -> repository [label="*"];

}

technology ideas worth investigating

  • we'll probably use http://www.cakephp.org/ rapid development webframework similar to ruby-on-rails
  • svn list : search for (textures, models, audio, ...) in opensource project repositories svn/cvs
  • blender batch mode / importers : automatically generate mesh previews

existing websites to consider

free content repositories

projects and forum threads with free art

notes