Difference between revisions of "Links"

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* "Furthermore, one Paul Lalonde (http://neoptica.com/lalonde.html) visited my school a couple months ago and gave a presentation. At one point he said: 'it doesn't matter how many bells and whistles your game engine has, if you don't have tools, your game engine is useless."  (
 
* "Furthermore, one Paul Lalonde (http://neoptica.com/lalonde.html) visited my school a couple months ago and gave a presentation. At one point he said: 'it doesn't matter how many bells and whistles your game engine has, if you don't have tools, your game engine is useless."  (
 
* http://forum.freegamedev.net/index.php?t=msg&th=532&start=0  tree creation with povray (for sprites mainly : Gilles Tran's tree macro)
 
* http://forum.freegamedev.net/index.php?t=msg&th=532&start=0  tree creation with povray (for sprites mainly : Gilles Tran's tree macro)
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* http://news-service.stanford.edu/news/2008/january9/dryad-010908.html offline tree model generation
  
 
=== shader programming ===
 
=== shader programming ===

Revision as of 01:58, 10 January 2008

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  • also interesting : mod-scene of games like quake,halflife,neverwinternights,oblivion they often produce many good models

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