Difference between revisions of "Povray"

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(random explosion generation)
(skybox)
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(this is hereby released under public domain)
 
(this is hereby released under public domain)
  
placing a camera inside an explosion and maybe cutting out the interior gives nice skyboxes for spacegames (like http://sfz.schattenkind.net)
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placing a camera inside an explosion and maybe cutting out the interior gives nice skyboxes for spacegames (like http://sfz.schattenkind.net), see info below on how to generate such explosions/plasma effects
  
 
i suggest rendering stars onto the skybox ingame using dots or tiny billboards, this way they will look  sharp even if the skybox is not ultra-highres.
 
i suggest rendering stars onto the skybox ingame using dots or tiny billboards, this way they will look  sharp even if the skybox is not ultra-highres.

Revision as of 18:14, 23 May 2007

see also http://ghoulsblade.schattenkind.net/files/pov/

see also http://www.ogre3d.org/wiki/index.php/POVRay_Skyboxes

see also http://www.ogre3d.org/wiki/index.php/POVRay_Explosions

skybox

(this is hereby released under public domain)

placing a camera inside an explosion and maybe cutting out the interior gives nice skyboxes for spacegames (like http://sfz.schattenkind.net), see info below on how to generate such explosions/plasma effects

i suggest rendering stars onto the skybox ingame using dots or tiny billboards, this way they will look sharp even if the skybox is not ultra-highres.

space, bright red

(these rendered images are hereby released under public domain)

see also http://sfz.schattenkind.net/wiki/index.php/Screenshots for more screenshots of those skyboxes in action

space, dark green

(these rendered images are hereby released under public domain)

clouds

3 cloudy skyboxes

a few samples :

(these rendered images and the .pov files are hereby released under public domain)

texture generation

  • todo : search .pov files for this
  • todo : camouflage texture...
  • also interesting : kwerkzeug (google)

explosion

http://ghoulsblade.schattenkind.net/files/pov/explosion01.pov

random explosion generation

i made a php script that would generated random colormaps and some random turbulence parameters and let it render all night long, producing one explosion image after another, and keeping the sources for later high-detail rendering of the good ones.

this is kind of bruteforcing artwork with enough processor power =)

also there are a few php scripts in there for comfortable viewing and marking the good ones, but you'll have to adjust them a bit.

here are a few samples :

i generated a few thousand of those, you can find them and their sourcefile (in breed) here : http://ghoulsblade.schattenkind.net/files/pov/povray_exploder/ (these rendered images as well as their downloads are hereby released under public domain)

and here's the code :

http://ghoulsblade.schattenkind.net/files/pov/exploder.zip

warning ! requires quite a bit of harddisk space if you keep it running for a long time....

i give no warranty that your computer will not explode during the process ;)

you can also create nice skyboxes from these, see above