Difference between revisions of "Techlinks"

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(digital content creation)
(3d and graphical techniques)
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* http://www.ogre3d.org/phpBB2/viewtopic.php?t=37072&highlight=  Planetary Atmospheric Scattering
 
* http://www.ogre3d.org/phpBB2/viewtopic.php?t=37072&highlight=  Planetary Atmospheric Scattering
 
* http://www.ogre3d.org/phpBB2/viewtopic.php?t=36655 PagedGeometry : manages masses of objects (grass,trees), uses impostor
 
* http://www.ogre3d.org/phpBB2/viewtopic.php?t=36655 PagedGeometry : manages masses of objects (grass,trees), uses impostor
 +
*  http://www.gamedev.net/community/forums/topic.asp?topic_id=468418  triplanar mapping for texture
  
 
=== interesting links ===
 
=== interesting links ===

Revision as of 21:48, 22 December 2007

here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links


digital content creation

This part is about creating Models, Textures, Musik, etc for Ogre and Iris.

searching content

gui systems for ogre

  • Navi - uses the LLMozLib library to render HTML based GUIs
  • BetaGUI 2 - betajaen's overlay-based GUI system now has a new theme system using CSS styles
  • QuickGUI is another overlay-based GUI system that concentrates on simplicity
  • see also Ogre

physics

shaders

3d and graphical techniques

interesting links

coding references

Compilers

uo related

my ogre notes

see Ogre