Difference between revisions of "Techlinks"

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(3d and graphical techniques)
(3d and graphical techniques)
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*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=12951&start=0 tile terrain]
 
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=12951&start=0 tile terrain]
 
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=12952&start=0 tile terrain screenshots]
 
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=12952&start=0 tile terrain screenshots]
 +
*  http://www.forgottenworld.de/TBT/ ogre tiled terrain 2
 
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=25873 LiSPSM (light space perspective shadow maps) shadows]
 
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=25873 LiSPSM (light space perspective shadow maps) shadows]
 
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=24961 Caelum : day and night cycles]
 
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=24961 Caelum : day and night cycles]

Revision as of 00:25, 8 January 2008

here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links


digital content creation

This part is about creating Models, Textures, Musik, etc for Ogre and Iris.

searching content

gui systems for ogre

  • Navi - uses the LLMozLib library to render HTML based GUIs
  • BetaGUI 2 - betajaen's overlay-based GUI system now has a new theme system using CSS styles
  • QuickGUI is another overlay-based GUI system that concentrates on simplicity
  • see also Ogre

physics

shaders

3d and graphical techniques

interesting links

coding references

Compilers

uo related

my ogre notes

see Ogre