Difference between revisions of "Techlinks"

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(3d and graphical techniques)
(3d and graphical techniques)
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* http://rigsofrods.com/ vehicle phys game (ogre + lua, but closed source)
 
* http://rigsofrods.com/ vehicle phys game (ogre + lua, but closed source)
 
* http://www.cs.auckland.ac.nz/~jvan006/multitex/multitex.html terrain with highres grayscale details separated from lowres colors
 
* http://www.cs.auckland.ac.nz/~jvan006/multitex/multitex.html terrain with highres grayscale details separated from lowres colors
 +
* http://www.ogre3d.org/forums/viewtopic.php?f=11&t=39254  ogre planet heightfield
  
 
=== interesting links ===
 
=== interesting links ===

Revision as of 13:16, 5 January 2009

here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links


digital content creation

This part is about creating Models, Textures, Musik, etc for Ogre and Iris.

searching content

gui systems for ogre

  • Navi - uses the LLMozLib library to render HTML based GUIs
  • BetaGUI 2 - betajaen's overlay-based GUI system now has a new theme system using CSS styles
  • QuickGUI is another overlay-based GUI system that concentrates on simplicity
  • see also Ogre

physics

shaders

3d and graphical techniques

interesting links

coding references

Compilers

uo related

my ogre notes

see Ogre