Difference between revisions of "Techlinks"

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(interesting links)
(3d and graphical techniques)
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* http://vegastrike.sourceforge.net/forums/viewtopic.php?p=103561#p103561  (self-reflection fake shader)
 
* http://vegastrike.sourceforge.net/forums/viewtopic.php?p=103561#p103561  (self-reflection fake shader)
 
* http://www.geeks3d.com/?p=3672 nvidia directx11 ocean water shader
 
* http://www.geeks3d.com/?p=3672 nvidia directx11 ocean water shader
 +
* http://www.ogre3d.org/forums/viewtopic.php?f=11&t=49849 elite-like planet
  
 
=== interesting links ===
 
=== interesting links ===

Revision as of 23:51, 6 June 2009

here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links


digital content creation

This part is about creating Models, Textures, Musik, etc for Ogre and Iris.

searching content

gui systems for ogre

  • Navi - uses the LLMozLib library to render HTML based GUIs
  • BetaGUI 2 - betajaen's overlay-based GUI system now has a new theme system using CSS styles
  • QuickGUI is another overlay-based GUI system that concentrates on simplicity
  • see also Ogre

physics

shaders

3d and graphical techniques

interesting links

coding references

Compilers

uo related

my ogre notes

see Ogre