Difference between revisions of "Techlinks"

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(3d and graphical techniques)
(3d and graphical techniques)
 
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=== 3d and graphical techniques ===
 
=== 3d and graphical techniques ===
  
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* vimeo wanderers (solar system colonization, nomadic gene, short film) http://vimeo.com/108650530
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* spacescape skybox maker : http://www.ogre3d.org/forums/viewtopic.php?f=11&t=56125#p380926
 
* http://moquette.hybird.org/trac
 
* http://moquette.hybird.org/trac
 
* http://www.fxpression.com/GalleryParticleUniverse.html  ogre particle plugin
 
* http://www.fxpression.com/GalleryParticleUniverse.html  ogre particle plugin
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* [http://alientrap.org/forum/viewtopic.php?p=10935#10935 alienarena normalmaps2]
 
* [http://alientrap.org/forum/viewtopic.php?p=10935#10935 alienarena normalmaps2]
 
* [http://nifelheim.dyndns.org/~cocidius/normalmap/  GIMP normalmap plugin]
 
* [http://nifelheim.dyndns.org/~cocidius/normalmap/  GIMP normalmap plugin]
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* http://wiki.freegamedev.net/index.php/Texturing_Links
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* http://forum.freegamedev.net/index.php?t=msg&th=2126 vehicle phys discussion/list
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* http://rigsofrods.com/ vehicle phys game (ogre + lua, but closed source)
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* http://www.cs.auckland.ac.nz/~jvan006/multitex/multitex.html terrain with highres grayscale details separated from lowres colors
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* http://www.ogre3d.org/forums/viewtopic.php?f=11&t=39254  ogre planet heightfield
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* http://www.stevestreeting.com/2009/01/04/depth-shadow-mapping-dx9-depth-range-gotchas/ depth shadow mapping
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* http://www.youtube.com/watch?v=hOvq3-oG5BM sumo realtime walk physics (Sumotori Dreams)
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* http://vegastrike.sourceforge.net/forums/viewtopic.php?p=103561#p103561  (self-reflection fake shader)
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* http://www.geeks3d.com/?p=3672 nvidia directx11 ocean water shader
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* http://www.ogre3d.org/forums/viewtopic.php?f=11&t=49849 elite-like planet
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* [http://www.xmission.com/~legalize/book/preview/poster/pipeline-9.0.png renderpipeline, directx, but interesting]
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* http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=263350&reply_id=3198944
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* http://diaryofagraphicsprogrammer.blogspot.com/2009/08/siggraph-2009-impressions-inferred.html  2009 : new light tech : Inferred Lighting
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* http://www.brighthub.com/hubfolio/matthew-casperson/articles/52773.aspx  ogre3d im browser
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* http://www.ogre3d.org/forums/viewtopic.php?f=11&t=53571&view=unread#unread space scenes (infos on where to get free nasa images without copyright problems, cylinder maps of planets..)
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* gpu gems : read online on nvidia page :
 +
** http://developer.nvidia.com/object/gpu_gems_home.html
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** http://developer.nvidia.com/object/gpu_gems_2_home.html
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** http://developer.nvidia.com/object/gpu-gems-3.html
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* http://bitsquid.blogspot.com/2010/03/task-management-practical-example.html multicore/multithreading render/anim/sound bitsquid engine
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* http://www.antisphere.com/Research/VolumetricBillboards.php several research papers like : volumentric billboards, garment(clothes) modelling with wrinkels, tilepacking
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* http://forum.freegamedev.net/viewtopic.php?f=22&t=3176    proland , seemless planetary? procedural 3d terrain stuff http://proland.inrialpes.fr/index.html
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* http://www.ogre3d.org/tikiwiki/tiki-index.php?page=VolumeComponent  terrain like structures including overhang
  
 
=== interesting links ===
 
=== interesting links ===
  
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* http://codeflow.org/entries/2010/sep/01/hard-constraints-easy-solutions/  bridgebuilder physics
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* http://libnoise.sourceforge.net/tutorials/tutorial8.html  random terrain generation
 
*[http://article.gmane.org/gmane.comp.lang.lua.general/16590 Explicitly triggering the Garbage Collector]
 
*[http://article.gmane.org/gmane.comp.lang.lua.general/16590 Explicitly triggering the Garbage Collector]
 
*[http://lua-users.org/wiki/LuaPowerPatches Bitwise Operations and other LUA patches]
 
*[http://lua-users.org/wiki/LuaPowerPatches Bitwise Operations and other LUA patches]
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* http://www.drizzle.com/~scottb/gdc/continuous-world.htm continuous-world
 
* http://www.drizzle.com/~scottb/gdc/continuous-world.htm continuous-world
 
* http://www.wowwiki.com/Widget_API wow api for scripting gui stuff
 
* http://www.wowwiki.com/Widget_API wow api for scripting gui stuff
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* http://www.incrysis.com/index.php?option=com_content&task=view&id=768  crysis2/CryENGINE2 screenshots
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* http://www.geeks3d.com/?p=3781 Large Scale Flocking and Obstacle Avoidance Simulation Using CUDA
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* http://www.geeks3d.com/?p=3772 ATI and NVIDIA GDC 2009 Presentations Available!
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* http://www.youtube.com/watch?v=i3bPjEbenew "Dear Esther" pretty cave visuals, hl2 mod
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* unlimiteddetailtechnology (hagish tipp) http://www.youtube.com/watch?v=Q-ATtrImCx4  ->  http://unlimiteddetailtechnology.com/  (voxel artig statt polys)
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* physic walking biped http://forum.freegamedev.net/viewtopic.php?f=20&t=620 http://www.youtube.com/watch?v=lOxeyyooDmw  Siggraph 2010: Generalized Biped Walking Control — Part 1
  
 
=== coding references ===
 
=== coding references ===
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== my ogre notes ==
 
== my ogre notes ==
 
see [[Ogre]]
 
see [[Ogre]]
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* particle editor : http://www.ogre3d.org/forums/viewtopic.php?f=11&t=61559#p410457
 
* http://www.intel.com/cd/ids/developer/asmo-na/eng/dc/threading/331359.htm
 
* http://www.intel.com/cd/ids/developer/asmo-na/eng/dc/threading/331359.htm

Latest revision as of 11:47, 30 November 2014

here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links


digital content creation

This part is about creating Models, Textures, Musik, etc for Ogre and Iris.

searching content

gui systems for ogre

  • Navi - uses the LLMozLib library to render HTML based GUIs
  • BetaGUI 2 - betajaen's overlay-based GUI system now has a new theme system using CSS styles
  • QuickGUI is another overlay-based GUI system that concentrates on simplicity
  • see also Ogre

physics

shaders

3d and graphical techniques

interesting links

coding references

Compilers

uo related

my ogre notes

see Ogre