Difference between revisions of "Techlinks"

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(3d and graphical techniques)
(3d and graphical techniques)
 
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=== 3d and graphical techniques ===
 
=== 3d and graphical techniques ===
  
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* vimeo wanderers (solar system colonization, nomadic gene, short film) http://vimeo.com/108650530
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* spacescape skybox maker : http://www.ogre3d.org/forums/viewtopic.php?f=11&t=56125#p380926
 
* http://moquette.hybird.org/trac
 
* http://moquette.hybird.org/trac
 
* http://www.fxpression.com/GalleryParticleUniverse.html  ogre particle plugin
 
* http://www.fxpression.com/GalleryParticleUniverse.html  ogre particle plugin
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** http://developer.nvidia.com/object/gpu_gems_2_home.html
 
** http://developer.nvidia.com/object/gpu_gems_2_home.html
 
** http://developer.nvidia.com/object/gpu-gems-3.html
 
** http://developer.nvidia.com/object/gpu-gems-3.html
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* http://bitsquid.blogspot.com/2010/03/task-management-practical-example.html multicore/multithreading render/anim/sound bitsquid engine
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* http://www.antisphere.com/Research/VolumetricBillboards.php several research papers like : volumentric billboards, garment(clothes) modelling with wrinkels, tilepacking
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* http://forum.freegamedev.net/viewtopic.php?f=22&t=3176    proland , seemless planetary? procedural 3d terrain stuff http://proland.inrialpes.fr/index.html
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* http://www.ogre3d.org/tikiwiki/tiki-index.php?page=VolumeComponent  terrain like structures including overhang
  
 
=== interesting links ===
 
=== interesting links ===
  
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* http://codeflow.org/entries/2010/sep/01/hard-constraints-easy-solutions/  bridgebuilder physics
 
* http://libnoise.sourceforge.net/tutorials/tutorial8.html  random terrain generation
 
* http://libnoise.sourceforge.net/tutorials/tutorial8.html  random terrain generation
 
*[http://article.gmane.org/gmane.comp.lang.lua.general/16590 Explicitly triggering the Garbage Collector]
 
*[http://article.gmane.org/gmane.comp.lang.lua.general/16590 Explicitly triggering the Garbage Collector]
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* http://www.geeks3d.com/?p=3781 Large Scale Flocking and Obstacle Avoidance Simulation Using CUDA
 
* http://www.geeks3d.com/?p=3781 Large Scale Flocking and Obstacle Avoidance Simulation Using CUDA
 
* http://www.geeks3d.com/?p=3772 ATI and NVIDIA GDC 2009 Presentations Available!
 
* http://www.geeks3d.com/?p=3772 ATI and NVIDIA GDC 2009 Presentations Available!
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* http://www.youtube.com/watch?v=i3bPjEbenew "Dear Esther" pretty cave visuals, hl2 mod
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* unlimiteddetailtechnology (hagish tipp) http://www.youtube.com/watch?v=Q-ATtrImCx4  ->  http://unlimiteddetailtechnology.com/  (voxel artig statt polys)
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* physic walking biped http://forum.freegamedev.net/viewtopic.php?f=20&t=620 http://www.youtube.com/watch?v=lOxeyyooDmw  Siggraph 2010: Generalized Biped Walking Control — Part 1
  
 
=== coding references ===
 
=== coding references ===
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== my ogre notes ==
 
== my ogre notes ==
 
see [[Ogre]]
 
see [[Ogre]]
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* particle editor : http://www.ogre3d.org/forums/viewtopic.php?f=11&t=61559#p410457
 
* http://www.intel.com/cd/ids/developer/asmo-na/eng/dc/threading/331359.htm
 
* http://www.intel.com/cd/ids/developer/asmo-na/eng/dc/threading/331359.htm

Latest revision as of 11:47, 30 November 2014

here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links


digital content creation

This part is about creating Models, Textures, Musik, etc for Ogre and Iris.

searching content

gui systems for ogre

  • Navi - uses the LLMozLib library to render HTML based GUIs
  • BetaGUI 2 - betajaen's overlay-based GUI system now has a new theme system using CSS styles
  • QuickGUI is another overlay-based GUI system that concentrates on simplicity
  • see also Ogre

physics

shaders

3d and graphical techniques

interesting links

coding references

Compilers

uo related

my ogre notes

see Ogre