Difference between revisions of "Techlinks"

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the original is here : http://www.iris2.de/index.php/Links
 
the original is here : http://www.iris2.de/index.php/Links
  
(its currently down =()
+
 
    * http://virtualworlds.wikia.com/wiki/Main_Page Wikiworlds: Open content wiki
+
=== digital content creation ===
    * http://www.lowpolycoop.com/ Lowpolycoop: open content blog
+
 
    * http://www.digitalboneyard.net/ Digital Boneyard: Dump your old stuff here :)
+
This part is about creating Models, Textures, Musik, etc for Ogre and Iris.
    * http://www.e2-productions.com/bmr/ Blender 3D Model Repository: Stuff made with Blender3D
+
 
    * http://www.bvhfiles.com/ Free bvh files: Motion capture data
+
*[[Blender]] setup to work with Ogre
    * http://www.nordquistart.com/: Free Art for you
+
*[http://3d-texture.qarchive.org/ Free 3D Texture Tools for Windows]
 +
*[http://www.gravity-music.net/skinny/ Skinny] (a small but nice Blender script, for rapid automatic mesh-generation for animated characters, rigging & UV-Mapping) [http://www.gravity-music.net/skinny/features.htm Examples]
 +
*[http://www.ogre3d.org/wiki/index.php/CodeSnippits#Shaders Shader Examples] From ogre wiki
 +
*[http://www.ogre3d.org/wiki/index.php/DCC_Tools Content Creation Tools] From ogre wiki
 +
*[http://www.ogre3d.org/wiki/index.php/DCC_Tutorials Content Creation Tutorials] From ogre wiki
 +
*[[Songs]]
 +
*[[Static 3D-Models need]]
 +
*[[Ground Textures need]]
 +
*[http://texturemaker.com/news.php texturemaker]
 +
*[http://www.ati.com/developer/rendermonkey/ rendermonkey] (see also rmogreexporter in ogre addons)
 +
*[http://www.mapzoneeditor.com/ mapzoneeditor texturing tool]
 +
*[http://www.brushes.obsidiandawn.com/sets/animalprints-patterns.htm animal print patterns pack]
 +
*[http://wiki.team-pantheon.de/Fachwerkhaus_bauen_%283DS_Max%29 3D-Studio Max: Tutorial to build a medival House]
 +
*[http://www.3dtutorials.sk/index.php?id=25&page=1 3dtutorials (Creating a Head)]
 +
 
 +
*[http://www.cgtextures.com/ cgtextures - FreeTextures1]
 +
*[http://www.psicosonic.net/?zona=00products& psicosonic - FreeTextures2]
 +
 
 +
*[http://lmms.sourceforge.net/ lmms] musik
 +
*[http://www.rosegardenmusic.com/ rosegarden] musik (see also Wired, Aldrin, UbuntuStudio)
 +
* http://voxfeminae.planetquake.gamespy.com/tutorials/  sound creation tutorials (seems to be dead, author email : mailto:hellchick@planetquake.com)
 +
* http://mixxx.sourceforge.net/   musik
 +
 
 +
* http://forums.introversion.co.uk/defcon/introversion/viewtopic.php?p=37268 city generator
 +
 
 +
=== searching content ===
 +
 
 +
* http://www.ogre3d.org/wiki/index.php/Free_Resources linklist in ogre wiki
 +
*[http://search.creativecommons.org/ CC search]
 +
*[http://www.lowpolycoop.com/forum LowPolyCoop] open content + blog
 +
*[http://freegamearts.myexp.de/ FreeGameArts]
 +
*[http://www.omnetwork.net/ OMN]
 +
*[http://reinerstileset.4players.de/englisch.htm tilesets]
 +
*[http://www.psionic3d.co.uk/gallery/thumbnails.php?album=2 Psionic's 3D Game Resources > Free 3D Models]
 +
* http://virtualworlds.wikia.com/wiki/Main_Page Wikiworlds: Open content wiki
 +
* http://www.digitalboneyard.net/ Digital Boneyard: Dump your old stuff here :)
 +
* http://www.e2-productions.com/bmr/ Blender 3D Model Repository: Stuff made with Blender3D
 +
* http://www.bvhfiles.com/ Free bvh files: Motion capture data
 +
* http://www.nordquistart.com/: Free Art for you
 +
* http://www.jamendo.com/de/  creative commons music
 +
* http://www.wolfiesden.com/golgotha/golgotha.asp  golgotha textures
 +
* http://freesound.iua.upf.edu/
 +
* http://ccmixter.org/  (sound?music?)
 +
* http://www.opsound.org/
 +
* http://www.findsounds.com/
 +
* http://ati.amd.com/developer/shaderx/ShaderX_NPR.pdf (celshading and pencil/crayon-drawing shaders)
 +
 
 +
=== gui systems for ogre ===
 +
 
 +
* [http://www.ogre3d.org/phpBB2/viewtopic.php?t=32384 Navi] - uses the LLMozLib library to render HTML based GUIs
 +
* [http://www.ogre3d.org/phpBB2/viewtopic.php?t=25853 BetaGUI 2] - betajaen's overlay-based GUI system now has a new theme system using CSS styles
 +
* [http://www.ogre3d.org/phpBB2/viewtopic.php?t=30547&postdays=0&postorder=asc&start=0 QuickGUI] is another overlay-based GUI system that concentrates on simplicity
 +
* see also [[Ogre]]
 +
 
 +
=== physics ===
 +
 
 +
* bullet-phys-engine demo video : http://www.youtube.com/watch?v=InEmXyaX4Ew
 +
 
 +
=== shaders ===
 +
 
 +
* http://frustum.org/3d/
 +
* http://esprit.campus.luth.se/~humus/3D/
 +
* http://sfz.schattenkind.net/wiki/index.php/CellShadingNotes
 +
* http://www.ogre3d.org/phpBB2/viewtopic.php?t=32906&start=0&postdays=0&postorder=asc&highlight=  three kingdoms watershader showcase
 +
* http://www.gamedev.net/reference/articles/article2138.asp watershader article
 +
* http://www.gamedev.net/reference/list.asp?categoryid=83#203 lots of articles on shaders
 +
* http://download.nvidia.com/developer/presentations/2004/6800_Leagues/6800_Leagues_SM3_Best_Practices.pdf  nvidia geometry instancing : shader 3.0
 +
* http://www.cg.tuwien.ac.at/research/publications/2007/Habel_2007_IAG/ grass
 +
 
 +
=== 3d and graphical techniques ===
 +
 
 +
* vimeo wanderers (solar system colonization, nomadic gene, short film) http://vimeo.com/108650530
 +
* spacescape skybox maker : http://www.ogre3d.org/forums/viewtopic.php?f=11&t=56125#p380926
 +
* http://moquette.hybird.org/trac
 +
* http://www.fxpression.com/GalleryParticleUniverse.html  ogre particle plugin
 +
* http://www.ogre3d.org/phpBB2/viewtopic.php?t=30275&start=150&postdays=0&postorder=asc&highlight= building shader for interior mapping (rooms, walls ceiling without geometry)
 +
* http://developer.valvesoftware.com/wiki/Displacements  halflife displacements, like a more flexible heightfield
 +
* http://www.duskengine.de/index.php?option=com_content&task=view&id=1&Itemid=21 ogre mesheditor v1.0
 +
* [http://www.ogre3d.org/wiki/index.php/Wiki_Digest ogre wiki digest]
 +
*[http://www.theprodukkt.com/mobile Paper about procedual texture generation from the demoscene]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=29107 normal-map-generation]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=28871 Alpha mapping + normal mapping material script]
 +
* [http://irrlicht.sourceforge.net/features.html#Materials irrlicht material library]
 +
*[http://www.ogre3d.org/docs/manual/manual_17.html#SEC62 cubic texture for normal mapping]
 +
*[http://www.ogre3d.org/docs/manual/manual_25.html#SEC119 normal mapping]
 +
*[http://www.ogre3d.org/wiki/index.php/BumpMapping bumpmapping and normal mapping in ogre]
 +
*[http://www.ogre3d.org/wiki/index.php/Offset_Bump_Ambient_Lightmap Offset Bump Ambient Lightmap]
 +
*[http://www.ogre3d.org/wiki/index.php/PerPixel_Lighting_With_Offset%28Parallax%29_Mapping PerPixel Lighting with Offset(Parallax) Mapping]
 +
*[http://www.ogre3d.org/docs/manual/manual_16.html#SEC50 fur shader]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=27650&start=0 water shader]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=24918&start=0 forest]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=21714&start=0 billboard clouds]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=20193&start=0 instancing]
 +
*[http://www.ogre3d.org/wiki/index.php/Real-time_Impostoring impostor]
 +
*[http://www.gamasutra.com/features/20060105/davis_01.shtml impostor2]
 +
*[http://www.ogre3d.org/wiki/index.php/Intermediate_Tutorial_5 projective decals]
 +
*[http://www.ogre3d.org/wiki/index.php/SpriteManager2d SpriteManager2d]
 +
*[http://www.ogre3d.org/wiki/index.php/ManualObject_2D ManualObject_2D]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=27477 stencil glow/halo]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=12951&start=0 tile terrain]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=12952&start=0 tile terrain screenshots]
 +
*  http://www.forgottenworld.de/TBT/ ogre tiled terrain 2
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=25873 LiSPSM (light space perspective shadow maps) shadows]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=24961 Caelum : day and night cycles]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=13787&postdays=0&postorder=asc&start=75 bloom]
 +
*[http://www.ogre3d.org/index.php?set_albumName=album47&id=posteffects&option=com_gallery&Itemid=55&include=view_photo.php post processing example]
 +
*[http://developer.nvidia.com/docs/IO/8230/BatchBatchBatch.pdf optimizing render-speed]
 +
*[http://http.download.nvidia.com/developer/presentations/2005/GDC/Direct3D_Day/D3DTutorial03_Optimization.pdf optimizing render-speed 2]
 +
*[http://sourceforge.net/projects/uop/ old granny viewer]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=28553&highlight=ps3 ogre3d on ps3]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=29875 ogre efficient gui]
 +
*[http://www.gamedev.net/columns/hardcore/splatting/page2.asp texture splatting]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=30819 ogre planetary scene manager]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?p=220011 tree]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=27444 tree 2]
 +
*[http://www.drone.org/tutorials/lighting_flat_objects.html tree/billboard]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=6384 ogre mesh tree]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=28798  fresnel shader (fog + normal mapping) : water]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=31997 Portal Connected Zone Scene Manager]
 +
* http://blenderartists.org/forum/showthread.php?t=103830 shield effect
 +
* http://www.ogre3d.org/wiki/index.php/Light_mapping
 +
* http://www.tar.hu/gamealgorithms/index.html core techniques and algorithms for games
 +
* http://www.realtimerendering.com/ realtime rendering resources
 +
* http://www.ogre3d.org/phpBB2/viewtopic.php?t=27394 fully destructible
 +
* http://levelofdetail.wordpress.com/2007/04/15/hardware-accelerated-ambient-occlusion-techniques-on-gpus/ ambient occulsion shader for trees
 +
** http://download.nvidia.com/developer/SDK/Individual_Samples/DEMOS/OpenGL/src/dynamic_amb_occ/docs/214_gems2_ch14.pdf
 +
* http://www.ogre3d.org/phpBB2/viewtopic.php?t=37072&highlight=  Planetary Atmospheric Scattering
 +
* http://www.ogre3d.org/phpBB2/viewtopic.php?t=36655 PagedGeometry : manages masses of objects (grass,trees), uses impostor
 +
*  http://www.gamedev.net/community/forums/topic.asp?topic_id=468418  triplanar mapping for texture
 +
* [http://scr3.golem.de/?d=0712/naruto&a=56691&s=2  grass screenshot in xbox game]
 +
* [http://www.stevestreeting.com/2008/05/27/fighting-nvidia-17516-mipmapping-issues/ ogre mipmapping problems opengl]
 +
* http://apricot.blender.org/?p=192 blender realtime terrain texture editing (splatting,stencil?)
 +
* http://www.ogre3d.org/phpBB2/viewtopic.php?t=42507 ogre terrain editor
 +
* http://www.umbrasoftware.com/index.php?videoreel video showing occulsion culling
 +
* http://developer.nvidia.com/object/doc_shadows.html Real-time Shadow Algorithms and Techniques
 +
* http://www.youtube.com/watch?v=v2q5kuic6HA Locomotion System,  walking animation system, step, stairs etc. runevision.com unity3d.com
 +
* [http://www.facebook.com/video/video.php?v=670779714923 lugaru blood]
 +
* [http://www.youtube.com/watch?v=wKLaMN9dnjQ Euphoria 3d Ragdoll Engine by Natural Motion]
 +
* [http://www.zarria.net/nrmphoto/nrmphoto.html normalmap from photos]
 +
* [http://alientrap.org/forum/viewtopic.php?p=16725#16725 alienarena normalmaps]
 +
* [http://alientrap.org/forum/viewtopic.php?p=10935#10935 alienarena normalmaps2]
 +
* [http://nifelheim.dyndns.org/~cocidius/normalmap/  GIMP normalmap plugin]
 +
* http://wiki.freegamedev.net/index.php/Texturing_Links
 +
* http://forum.freegamedev.net/index.php?t=msg&th=2126 vehicle phys discussion/list
 +
* http://rigsofrods.com/ vehicle phys game (ogre + lua, but closed source)
 +
* http://www.cs.auckland.ac.nz/~jvan006/multitex/multitex.html terrain with highres grayscale details separated from lowres colors
 +
* http://www.ogre3d.org/forums/viewtopic.php?f=11&t=39254  ogre planet heightfield
 +
* http://www.stevestreeting.com/2009/01/04/depth-shadow-mapping-dx9-depth-range-gotchas/ depth shadow mapping
 +
* http://www.youtube.com/watch?v=hOvq3-oG5BM sumo realtime walk physics (Sumotori Dreams)
 +
* http://vegastrike.sourceforge.net/forums/viewtopic.php?p=103561#p103561  (self-reflection fake shader)
 +
* http://www.geeks3d.com/?p=3672 nvidia directx11 ocean water shader
 +
* http://www.ogre3d.org/forums/viewtopic.php?f=11&t=49849 elite-like planet
 +
* [http://www.xmission.com/~legalize/book/preview/poster/pipeline-9.0.png renderpipeline, directx, but interesting]
 +
* http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=263350&reply_id=3198944
 +
* http://diaryofagraphicsprogrammer.blogspot.com/2009/08/siggraph-2009-impressions-inferred.html  2009 : new light tech : Inferred Lighting
 +
* http://www.brighthub.com/hubfolio/matthew-casperson/articles/52773.aspx  ogre3d im browser
 +
* http://www.ogre3d.org/forums/viewtopic.php?f=11&t=53571&view=unread#unread space scenes (infos on where to get free nasa images without copyright problems, cylinder maps of planets..)
 +
* gpu gems : read online on nvidia page :
 +
** http://developer.nvidia.com/object/gpu_gems_home.html
 +
** http://developer.nvidia.com/object/gpu_gems_2_home.html
 +
** http://developer.nvidia.com/object/gpu-gems-3.html
 +
* http://bitsquid.blogspot.com/2010/03/task-management-practical-example.html multicore/multithreading render/anim/sound bitsquid engine
 +
* http://www.antisphere.com/Research/VolumetricBillboards.php several research papers like : volumentric billboards, garment(clothes) modelling with wrinkels, tilepacking
 +
* http://forum.freegamedev.net/viewtopic.php?f=22&t=3176    proland , seemless planetary? procedural 3d terrain stuff http://proland.inrialpes.fr/index.html
 +
* http://www.ogre3d.org/tikiwiki/tiki-index.php?page=VolumeComponent  terrain like structures including overhang
 +
 
 +
=== interesting links ===
 +
 
 +
* http://codeflow.org/entries/2010/sep/01/hard-constraints-easy-solutions/  bridgebuilder physics
 +
* http://libnoise.sourceforge.net/tutorials/tutorial8.html  random terrain generation
 +
*[http://article.gmane.org/gmane.comp.lang.lua.general/16590 Explicitly triggering the Garbage Collector]
 +
*[http://lua-users.org/wiki/LuaPowerPatches Bitwise Operations and other LUA patches]
 +
*[[GetTicks als SDL Ersatz?]]
 +
*[http://www.metropolisshard.com/modules.php?name=Start uo-guide]
 +
*[http://runuo.uodev.de/RunUO/GER-Dragon1.htm runuo map howto]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=24322&start=0&postdays=0&postorder=asc&highlight=hardware+cursor ogre hardware cursor]
 +
*[http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/resources/cursors/cursorreference/cursorfunctions/setcursor.asp hardware cursor : win32 api function SetCursor]
 +
*[http://conglomerate.berlios.de/phpBB2/viewtopic.php?t=3&start=0&postdays=0&postorder=asc&highlight= ogreopcode forum]
 +
*[http://www.ogre3d.org/phpBB2/viewtopic.php?t=18193 procedural building generation]
 +
*[http://audiere.sourceforge.net/ audiere sound lib, LGPL, ogg, mp3]
 +
*[http://www.ogre3d.org/wiki/index.php/Projects_using_OGRE Projects using OGRE]
 +
*[http://producingoss.com/html-chunk/index.html How to Run a Successful Free Software Project]
 +
*[http://www.grinninglizard.com/MicroPather/ MicroPather pathfinding lib]
 +
*[http://www.obscure.co.uk/blog/2007/02/26/the-myth-of-the-developer-royalty/ the-myth-of-the-developer-royalty]
 +
*[http://www.speex.org/downloads/ voice system]
 +
* http://vegastrike.sourceforge.net/wiki/HowTos
 +
* http://simul.co.uk/cloudwright panorama sky, volumetric clouds
 +
* http://www.opengameforge.org/components/com_mambowiki/index.php/Real-Time_Procedural_Universe  procedural
 +
* http://www.opengameforge.org/components/com_mambowiki/index.php/Resources  city, terrain
 +
* https://sourceforge.net/projects/ogremp  boost replacement for threading, meant for ogre
 +
* http://www.drizzle.com/~scottb/gdc/continuous-world.htm continuous-world
 +
* http://www.wowwiki.com/Widget_API wow api for scripting gui stuff
 +
* http://www.incrysis.com/index.php?option=com_content&task=view&id=768  crysis2/CryENGINE2 screenshots
 +
* http://www.geeks3d.com/?p=3781 Large Scale Flocking and Obstacle Avoidance Simulation Using CUDA
 +
* http://www.geeks3d.com/?p=3772 ATI and NVIDIA GDC 2009 Presentations Available!
 +
* http://www.youtube.com/watch?v=i3bPjEbenew "Dear Esther" pretty cave visuals, hl2 mod
 +
* unlimiteddetailtechnology (hagish tipp) http://www.youtube.com/watch?v=Q-ATtrImCx4  ->  http://unlimiteddetailtechnology.com/  (voxel artig statt polys)
 +
* physic walking biped http://forum.freegamedev.net/viewtopic.php?f=20&t=620 http://www.youtube.com/watch?v=lOxeyyooDmw  Siggraph 2010: Generalized Biped Walking Control — Part 1
 +
 
 +
=== coding references ===
 +
 
 +
*[http://www.cppreference.com/ c and c++]
 +
*[http://www.sgi.com/tech/stl STL]
 +
*[http://www.cplusplus.com/ref/iostream/ iostream]
 +
*[http://www.lua.org/manual/5.0/ Lua5.0]
 +
*[http://www.lua.org/manual/5.1/ Lua5.1]
 +
*[http://www.lua.org/pil/ ProgrammingInLua]
 +
 
 +
=== Compilers ===
 +
*[http://www.microsoft.com/downloads/details.aspx?FamilyId=36B6609E-6F3D-40F4-8C7D-AD111679D8DC&displaylang=en#Instructions Virtual PC Image with Windows Vista, Office2007 and Visual Studio 2007 (Orcas beta)]
 +
 
 +
=== uo related ===
 +
 
 +
*[[Documentation]]
 +
*[http://www.runuo.com/forums/ultima-sdk/49420-ultima-sdk-binaries-source.html ultima-sdk-binaries-source]
 +
*[http://sphere.uozone.net/index.php?title=Patch_Introduction_Into_MUL Patch_Introduction_Into_MUL]
 +
* http://www.runuo.com/forums/playuo-krrios-client/89100-playuo-guide.html
 +
 
 +
== my ogre notes ==
 +
see [[Ogre]]
 +
 
 +
* particle editor : http://www.ogre3d.org/forums/viewtopic.php?f=11&t=61559#p410457
 +
* http://www.intel.com/cd/ids/developer/asmo-na/eng/dc/threading/331359.htm

Latest revision as of 11:47, 30 November 2014

here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links


digital content creation

This part is about creating Models, Textures, Musik, etc for Ogre and Iris.

searching content

gui systems for ogre

  • Navi - uses the LLMozLib library to render HTML based GUIs
  • BetaGUI 2 - betajaen's overlay-based GUI system now has a new theme system using CSS styles
  • QuickGUI is another overlay-based GUI system that concentrates on simplicity
  • see also Ogre

physics

shaders

3d and graphical techniques

interesting links

coding references

Compilers

uo related

my ogre notes

see Ogre