Difference between revisions of "Techlinks"

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(ogre libs)
(ogre libs)
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*[http://sphere.uozone.net/index.php?title=Patch_Introduction_Into_MUL Patch_Introduction_Into_MUL]
 
*[http://sphere.uozone.net/index.php?title=Patch_Introduction_Into_MUL Patch_Introduction_Into_MUL]
  
== ogre libs ==
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== my ogre notes ==
 
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see [[Ogre]]
* collision detection and physics :  (most phys engines also have collision detection)
 
** ogre-addon : ogreode : http://ode.org ogre-binding for ode
 
** gangsta wrapper http://sourceforge.net/projects/gangsta  ogre binding for several phys libs
 
** ogre-Novodex binding http://nxogre.betajaen.com/  (see also ogre-addons for another binding)
 
** ogre-addon : ogrebullet : http://www.continuousphysics.com/Bullet/ bullet phys engine
 
** ogre-addon : ogreopcode : http://www.codercorner.com/Opcode.htm  binding for Opcode (collision detection only)
 
** ogre-addon : ogrenewt : http://www.newtondynamics.com/ binding binding for newtondynamics
 
** ogre-addon : ogretokamak : http://www.tokamakphysics.com/ binding binding for tokamak
 
* sound :
 
** openal http://openal.org/
 
** fmod http://fmod.org/ (free for noncommercial)
 
* networking :
 
** enet http://enet.cubik.org/
 
** sdl-net    http://www.libsdl.org/projects/SDL_net/
 
** raknet http://www.rakkarsoft.com/
 
* user interface :
 
** cegui  http://crayzedsgui.sourceforge.net/  (ogre default)
 
** navi http://www.ogre3d.org/phpBB2/viewtopic.php?t=32384
 
** betagui http://www.ogre3d.org/phpBB2/viewtopic.php?t=25853
 
** quickgui http://www.ogre3d.org/phpBB2/viewtopic.php?t=30547
 
** guichan http://guichan.sourceforge.net/ 
 
** opengui http://opengui.rightbracket.com/
 
* input handling 
 
** OIS    http://www.ogre3d.org/wiki/index.php/OIS (ogre default)
 
** SDL    http://www.libsdl.org/
 
* artificial intelligence and pathfinding 
 
** you'll probably have to code an ai according to the rules of your game yourself, but hare are a few links :
 
** worldmind http://play.zapto.org/wmdb/main.php
 
** http://www-cs-students.stanford.edu/~amitp/gameprog.html#ai
 
** pathfinding lib : http://www.grinninglizard.com/MicroPather/
 
 
 
there are also game engines embedding ogre :
 
* http://www.ogre3d.org/index.php?option=com_content&task=view&id=17&Itemid=141
 
** yake : http://www.yake.org/
 
** goof : http://www.ogre3d.org/wiki/index.php/Game_Object_Oriented_Framework
 
 
 
=== python + ogre ===
 
 
 
it seems to be a bit hidden inside the ogre forums and wiki, but here are a few links to get you started : http://www.ogre3d.org/phpBB2addons/viewforum.php?f=3
 
http://www.ogre3d.org/wiki/index.php/Introduction_to_pyogre
 
http://www.ogre3d.org/wiki/index.php/pyogre_Beginner_Tutoria l_1
 
http://www.ogre3d.org/wiki/index.php/pyogre_Beginner_Tutoria l_2
 
...
 
http://www.ogre3d.org/wiki/index.php/pyogre_Tutorial1
 
http://www.ogre3d.org/wiki/index.php/pyogre_Tutorial2
 
...
 
 
 
it's available with the rest of the ogreaddons from cvs :
 
http://www.ogre3d.org/index.php?option=com_content&task= view&id=17&Itemid=141
 
 
 
=== why ogre ===
 
 
 
IMHO ogre3d is currently the most powerful opensource 3d engine.
 
it might not be that easy to learn as more limited engines, but its design is good and it is definitely a good choice in the long run.
 
We've used it for both iris2 (3d ultima online client) and sfz (spacegame), but with lua instead of python, and are very happy with it. It is even used by several commercial application (possible with lgpl license), such as pacific storm and ankh, and some non-gaming applications as well.
 
There is a book soley about ogre, and since recently also features in the popular "C++ How To Program" series of books (since 6th edition, see ogre hp)
 

Revision as of 17:21, 21 September 2007

here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links


digital content creation

This part is about creating Models, Textures, Musik, etc for Ogre and Iris.

searching content

gui systems for ogre

  • Navi - uses the LLMozLib library to render HTML based GUIs
  • BetaGUI 2 - betajaen's overlay-based GUI system now has a new theme system using CSS styles
  • QuickGUI is another overlay-based GUI system that concentrates on simplicity

shaders

3d and graphical techniques

interesting links

coding references

Compilers

uo related

my ogre notes

see Ogre