Difference between revisions of "Techlinks"

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(3d and graphical techniques)
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=== 3d and graphical techniques ===
 
=== 3d and graphical techniques ===
  
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* http://www.ogre3d.org/phpBB2/viewtopic.php?t=30275&start=150&postdays=0&postorder=asc&highlight= building shader for interior mapping (rooms, walls ceiling without geometry)
 
* http://developer.valvesoftware.com/wiki/Displacements  halflife displacements, like a more flexible heightfield
 
* http://developer.valvesoftware.com/wiki/Displacements  halflife displacements, like a more flexible heightfield
 
* http://www.duskengine.de/index.php?option=com_content&task=view&id=1&Itemid=21 ogre mesheditor v1.0
 
* http://www.duskengine.de/index.php?option=com_content&task=view&id=1&Itemid=21 ogre mesheditor v1.0

Revision as of 20:50, 11 October 2007

here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links


digital content creation

This part is about creating Models, Textures, Musik, etc for Ogre and Iris.

searching content

gui systems for ogre

  • Navi - uses the LLMozLib library to render HTML based GUIs
  • BetaGUI 2 - betajaen's overlay-based GUI system now has a new theme system using CSS styles
  • QuickGUI is another overlay-based GUI system that concentrates on simplicity

shaders

3d and graphical techniques

interesting links

coding references

Compilers

uo related

my ogre notes

see Ogre