Difference between revisions of "Techlinks"

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(3d and graphical techniques)
(3d and graphical techniques)
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* http://www.ogre3d.org/phpBB2/viewtopic.php?t=27394 fully destructible
 
* http://www.ogre3d.org/phpBB2/viewtopic.php?t=27394 fully destructible
 
* http://levelofdetail.wordpress.com/2007/04/15/hardware-accelerated-ambient-occlusion-techniques-on-gpus/ ambient occulsion shader for trees
 
* http://levelofdetail.wordpress.com/2007/04/15/hardware-accelerated-ambient-occlusion-techniques-on-gpus/ ambient occulsion shader for trees
* http://download.nvidia.com/developer/SDK/Individual_Samples/DEMOS/OpenGL/src/dynamic_amb_occ/docs/214_gems2_ch14.pdf
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** http://download.nvidia.com/developer/SDK/Individual_Samples/DEMOS/OpenGL/src/dynamic_amb_occ/docs/214_gems2_ch14.pdf
  
 
=== interesting links ===
 
=== interesting links ===

Revision as of 08:22, 18 October 2007

here i want to mirror the tech-link-list from the iris wiki, in case that goes down... the original is here : http://www.iris2.de/index.php/Links


digital content creation

This part is about creating Models, Textures, Musik, etc for Ogre and Iris.

searching content

gui systems for ogre

  • Navi - uses the LLMozLib library to render HTML based GUIs
  • BetaGUI 2 - betajaen's overlay-based GUI system now has a new theme system using CSS styles
  • QuickGUI is another overlay-based GUI system that concentrates on simplicity

shaders

3d and graphical techniques

interesting links

coding references

Compilers

uo related

my ogre notes

see Ogre