Sindwiller

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digraph G
{
    node [shape = record];

    frags [label ="Frags"];
    objectives [label ="Objectives"];
    exp [label ="Experience Points"];
    boni [label ="Bonuses"];
    starteq [label ="Better Start Equipment"];
    unlockart [label ="Unlock Artefacts/Weapons"];
    skills [label ="Skills"];
    
    "frags" -> "exp";
    "objectives" -> "exp";
    "exp" -> "boni";
    "exp" -> "starteq";
    "exp" -> "unlockart";
    "exp" -> "skills";

    "boni" -> Speed
    "boni" -> Damage
    "boni" -> Health
    "boni" -> Ammo

    "purchasable" [label ="Purchasable Artefacts"];
    "hidden" [label ="Hidden Artefacts (afti oplo gnostos mi esti :P)"];
    "unlockart" -> "purchasable";
    "unlockart" -> "hidden";
    
}




digraph G
{

  node [shape = record];
  Equipment [label="Equipment" color="red"];
  Skills [label="Skills" color="blue"];
  Playtime [color="orange" label="Previous playtime"];

  "Playtime" -> "Equipment" [label="defines" color="orange"]
  "Playtime" -> "Skills" [label="defines" color="orange"]
  "Equipment" -> "Tools" [label="eg. Rocket Launcher" color="red"];
  "Skills" -> "Tools" [label="eg. Blinking" color="blue"];
  "Tools" -> "Action (dodge an enemy's attack, etc.)" [label="needed for"];
  "Action (dodge an enemy's attack, etc.)" -> "Aim (frag an enemy, etc.)" [label="which mastered helps accomplishing"];
}

<graph> digraph G {

node [shape = record];
Objective [color="blue" label="Collect all artefacts"];
Spawn [label="Spawn"];
Locate [label="Locate artefact(s)"];
Encounter [label="Encounter enemy"];
Die [label="Die"];
Frag [label="Frag enemy"];
Change [label="Change form"];
Get [label="Get artefact"];
Deliver [label="Deliver artefact to capture point"];

"Spawn" -> "Locate" "Locate" -> "Encounter" "Encounter" -> "Die" "Die" -> "Spawn" "Encounter" -> "Frag" [label="Gain XP"]; "Frag" -> "Change" [label="if enough XP"]; "Frag" -> "Get" "Change" -> "Get" "Get" -> "Deliver" [label="Gain XP"]; "Deliver" -> "Spawn" }