Difference between revisions of "Sindwiller"
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} | } | ||
</graph> | </graph> | ||
| − | + | <br> | |
| + | <br> | ||
| + | <br> | ||
<graph> | <graph> | ||
digraph G | digraph G | ||
{ | { | ||
| − | + | ||
| − | + | node [shape = record]; | |
| − | + | Equipment [label="Equipment" color="red"]; | |
| − | + | Skills [label="Skills" color="blue"]; | |
| − | + | Playtime [color="orange" label="Previous playtime"]; | |
| + | |||
| + | "Playtime" -> "Equipment" [label="defines" color="orange"] | ||
| + | "Playtime" -> "Skills" [label="defines" color="orange"] | ||
| + | "Equipment" -> "Tools" [label="eg. Rocket Launcher" color="red"]; | ||
| + | "Skills" -> "Tools" [label="eg. Blinking" color="blue"]; | ||
| + | "Tools" -> "Action (dodge an enemie's attack, etc.)" [label="needed for"]; | ||
| + | "Action (dodge an enemie's attack, etc.)" -> "Aim (frag an enemy, etc.)" [label="which mastered helps accomplishing"]; | ||
Revision as of 15:59, 27 October 2007
digraph G
{
node [shape = record];
frags [label ="Frags"];
objectives [label ="Objectives"];
exp [label ="Experience Points"];
boni [label ="Bonuses"];
starteq [label ="Better Start Equipment"];
unlockart [label ="Unlock Artefacts/Weapons"];
skills [label ="Skills"];
"frags" -> "exp";
"objectives" -> "exp";
"exp" -> "boni";
"exp" -> "starteq";
"exp" -> "unlockart";
"exp" -> "skills";
"boni" -> Speed
"boni" -> Damage
"boni" -> Health
"boni" -> Ammo
"purchasable" [label ="Purchasable Artefacts"];
"hidden" [label ="Hidden Artefacts (afti oplo gnostos mi esti :P)"];
"unlockart" -> "purchasable";
"unlockart" -> "hidden";
}
<graph>
digraph G
{
node [shape = record]; Equipment [label="Equipment" color="red"]; Skills [label="Skills" color="blue"]; Playtime [color="orange" label="Previous playtime"];
"Playtime" -> "Equipment" [label="defines" color="orange"] "Playtime" -> "Skills" [label="defines" color="orange"] "Equipment" -> "Tools" [label="eg. Rocket Launcher" color="red"]; "Skills" -> "Tools" [label="eg. Blinking" color="blue"]; "Tools" -> "Action (dodge an enemie's attack, etc.)" [label="needed for"]; "Action (dodge an enemie's attack, etc.)" -> "Aim (frag an enemy, etc.)" [label="which mastered helps accomplishing"];